RimWorld

RimWorld

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PlanetsidePew (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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Opdateret:
1.021 MB
4. feb. 2022 kl. 9:49
29. juli kl. 17:37
6 ændringsbemærkninger ( vis )

Abonner for at downloade
PlanetsidePew (Continued)

I 1 samling af Zaljerem
Zal's Continued Mods
547 genstande
Beskrivelse
Original mod by GarbageDayIsHereToStay
https://steamproxy.net/sharedfiles/filedetails/?id=1938353070
If the original author requests it, I will remove this update.

--

1.3: JecsTools, EnableOversizedWeapon, or Vanilla Expanded Framework is needed to render some guns at the size the original modder intended, but is no longer a hard requirement.
(1.4 has this capability built-in)

1.3/1.4: Will use No Camera Shake Explosions (not required, intended by original mod)

Not CE compatible.

--

Original mod notes (1.1):

PlanetsidePew coming at cha by means of your friend: "GarbageDayIsHereToStay"

Guns are bundled in with the charge rifle research "Pulse charged munitions", made at the fabrication bench, and are mostly balanced towards higher rates of fire and longer burst sustain but lower bullet damage and accuracy when compared to base game guns.

Weapons tend to fall along the lines of:
TR weapons (Red/White) having the lowest bullet damage and accuracy but highest rate of fire
NC weapons (Yellow/Blue) having high bullet damage, passable accuracy but lower fire rate
VS weapons (Purple/Teal) having medium bullet damage but decent fire rate with high accuracy

Version: TheThirdVersion
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Added 2 different rocket launchers and 1 heavy laser equivalent
Coloured explosions to match 'em
Added jestools oversized weapons and reworked a few textures a bit.
Lasher bullet redone to not look bad; Now looks like proper techno-sperm.
Balanced the gun sounds better
Some weapon rebalances also VS weapon injuries now will now leave burns
Other texture retunings/colourings i forget the specifics just go play the mod already, stop reading this, go game gamer, carpa game
29 kommentarer
lolmanor 20. aug. kl. 13:11 
Just tried this mod (saw that it was updated for 1.6) and am having an issue:
Guns that are hauled are reverted to normal quality. I was wondering why my crafter was making masterwork Jackhammers but all I had were normal quality jackhammers.

If you equip the weapon directly it does not have this issue.

Could be a mod conflict, I'm running about 100 other mods.
Ros[É] 1. juni 2023 kl. 20:22 
@brucethemoose have you put that into the Rimworld modding discord? I'm sure someone there would pick it up.
Moonlightfox 3. dec. 2022 kl. 21:57 
I never realized just how badly I needed a Lasher in rimworld until now o'clock.
brucethemoose 12. nov. 2022 kl. 10:55 
There is also tons of XML for the unfinished weapons, if you are interested in that.
brucethemoose 12. nov. 2022 kl. 10:55 
Hey, me again, would you be interested in updating some of the textures with assets from another unfinished Planetside 2 mod?

https://github.com/brucethemoose/Rimworld-Planetside-Guns-Retexture/tree/main/Textures/Things/Weapons

I am thinking about just making a patch mod for this mod that adds those textures ^ as alternatives with vanilla textures expanded: variations. But this idea is on the backburner b/c of the vehicles mod.
Zaljerem  [ophavsmand] 30. okt. 2022 kl. 18:54 
Thanks, I did remove it for 1.4, I will take a look at the drawsizes and make sure they're correct.
brucethemoose 30. okt. 2022 kl. 18:52 
(And I did notice that big guns like the lancer are drawn small in my game?
brucethemoose 30. okt. 2022 kl. 18:51 
Small thing: bigger drawsizes are now vanilla, so compoversized is no longer needed: https://steamproxy.net/sharedfiles/filedetails/?id=2742640734
Zaljerem  [ophavsmand] 7. okt. 2022 kl. 22:05 
I am also not much of an artist; thanks for asking me though!