Wallpaper Engine:壁纸引擎

Wallpaper Engine:壁纸引擎

42 个评价
Dark Matter (Audio Visualizer)
   
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Type: Scene
Age Rating: Everyone
Genre: Abstract
Resolution: Dynamic resolution
Category: Wallpaper
文件大小
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更新日期
12.463 MB
2022 年 2 月 1 日 下午 5:40
6 月 1 日 下午 2:44
18 项改动说明 ( 查看 )

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Dark Matter (Audio Visualizer)

描述
I have to say this:
To get the intended experience, 1080p is the way to go.

This 3D Scene Dynamic resolution totaly mess things up.
if you have a 4k screen put the field of view to 120, it help.

Song: Dark Matter - Les Friction
7 条留言
Capt.Luke  [作者] 2022 年 2 月 16 日 上午 6:04 
@Biohazard It Works Wonderfully, thx a lot! -Wallpaper Updated
Capt.Luke  [作者] 2022 年 2 月 15 日 上午 9:18 
Alright, much appreciated. I'll test it out later today. Thank a lot. If you come up with a even better one, let me know.
Biohazard  [开发者] 2022 年 2 月 15 日 上午 9:13 
A script like this on the scale property should work:

'use strict';

var originalValue;

/**
* @param {Vec2} value - for property 'scale'
* @return {Vec2} - update current property value
*/
export function init(value) {
originalValue = value;
resizeScreen(engine.screenResolution);
}

/**
* @param {Vec2} size
*/
export function resizeScreen(size) {
if (size.x > size.y) {
thisObject.scale = originalValue.multiply(size.x / 1920.0);
} else {
thisObject.scale = originalValue.multiply(size.y / 1080.0);
}
}

This is a bit different from my text before, I think this solution should make it work on any aspect ratio and resolution.

resizeScreen is only called when the resolution actually changes so this part is a bit annoying, maybe we should change this to always be called once after init or something.
Capt.Luke  [作者] 2022 年 2 月 14 日 下午 7:02 
@Biohazard thats interesting, I would actulaly have a use for it and also would like to update this wallpaper with it. do you think you could provide me a fully fonctional script ?
Biohazard  [开发者] 2022 年 2 月 14 日 下午 4:44 
Hey Luke, FYI the difference in screen resolution is because the post processing layer has a dynamic resolution and any effects on it scale according to that. That means the blur effect will have a smaller relative radius on high resolutions (but same radius in pixels) and I think this is the problem you mean.

You could use a script on the blur scale to multiply it with "engine.screenResolution.divide(new Vec2(1920, 1080))" to scale it based on 1080p as reference. But imho it looks good either way, just an FYI if you want to try this on a future wallpaper.
Capt.Luke  [作者] 2022 年 2 月 3 日 上午 5:06 
thank you very much
Blvk_Knxght 2022 年 2 月 2 日 下午 11:22 
love your visualizers! they're very unique :FH5Kudos: