RimWorld

RimWorld

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Linkable Settings
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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1. feb. 2022 kl. 14.15
17. aug. kl. 13.06
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Linkable Settings

I 1 samling av Mlie
Developed by me
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Change any linkable facility.

Settings include:
  • Link range
  • Link amount
  • Link type

Adds a new link-type: Room
If selected the facility can link to any facility in the same room.
If outside it will use the range defined instead.

Adds the option to link through walls when the ranged option is selected.

Idea by: LEGION

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

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  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
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  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
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| tags: range, connection
Populære diskusjoner Vis alle (1)
0
7. juli 2024 kl. 12.27
Feature Request: Controlling What the Linkables Link to
TrollofReason
117 kommentarer
Mlie  [skaper] 14. sep. kl. 12.49 
@Tsunatus Its just for linkables, sorry
Tsunatus 14. sep. kl. 12.46 
Does this mod support Operable roof, I would like the control console to be outside of my space dock so that I don't decompress my pawns trying to open the bay
Mlie  [skaper] 17. aug. kl. 13.08 
@FelipeGames2000 Fixed, missed that.
FelipeGames2000 17. aug. kl. 12.49 
No, wait, now linkable through walls feature is no longer working lmao

Honstly, I prefer the room connections, so I am willing to sacrifice wall connections
FelipeGames2000 17. aug. kl. 12.01 
It is! Thanks!
Mlie  [skaper] 17. aug. kl. 11.43 
@FelipeGames2000 Should work better now
FelipeGames2000 17. aug. kl. 10.56 
Is room meant to connect with all connectors withing the same room no matter the range? Cause it's not working for me. It only connects if they're within range
Mlie  [skaper] 8. aug. kl. 10.09 
@Fuzen They should be of the same complexity
Fuzen 8. aug. kl. 9.14 
Figured that would be the case, but then it’s really weird. The rest of the mod works, but not this.

I ended up increasing the connection range instead, since it achieves the same result but…

Performance-wise, would the room check be more efficient than, say, an 11-tile connection range ? Just so I know if it’s worth trying to figure out what’s causing the issue.
Mlie  [skaper] 8. aug. kl. 1.56 
@Fuzen It just checks if its in the same room, it uses the vanilla logic