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Axolotl
   
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1 FEB 2022 a las 6:21
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Axolotl

Descripción
Axolotl Player Craft
Designed as a late game player vehicle, the Axolotl will handle every challenge a prospector may encounter. As a base it can produce blocks or directly sell resources. As a combatant it has weapons for all ranges and firing archs, along with a host of defenses and batteries. As a hover vessel it can easily navigate difficult terrain and quickly get to a destination. And as an AI it can watch over as you perform more specialized tasks.

MOVEMENT
The Axolotl is a hover build that uses helicopter rotars to adjust cruise height. The hover controller is on top along a power controller, and by default is set to a minimum clearance altitude. For regular use set the rotors to +20-35. For cruising go to +50. Anything above +85 will start to rise indefinitely.
The sustained max speed is 89mph, and boosted max is 131mph. The Axolotl has a lot of fuel tanks and can maintain boost for 50 seconds. No hoverbug in this build, but due to the large number of passive engine / adjustment blocks the Axolotl is surprisingly nimble. When rotors are active, the front end is angled slightly upwards, which aids weapon firing arch efficacy. Hawkeye batteries are the primary weight component to balance the air ship.

MANUFACTURING & LOOTING
A collector block is used instead of a receiver as they have the longer grabbing distance than the longest receiver and have even dimensions instead of odd. The one thing about them is they need a filter block to kick resources off onto a conveyer. On top, a pragmatic approach is taken to the way things are arranged. Not everything is forced through the refinery, so in large quantities about 1 in 5 resources get missed by the refinery because it can't keep pace with the conveyer. But this means refined blocks being picked do not clog the system. It also takes up less space than using filters. The constructor needs to be anchored to produce but the delivery cannon and generator are both mobile. The silo breaks up the production line, as otherwise when the constructor is active it would isolates the refinery to make only what it wants. The pacemaker is on the left side of the ship.
Active on the bottom to prevent physical snags is a BF Mobile SCU. However, when anchored, the solar panels will abstruct the it.

COMBAT
Fully shielded and covered by repair bubbles, the Axolotl is supported by an absurd number of batteries. The top mounted laser is primarily just in case. The other six primary lasers are all turreted as are two Avalanche launchers and work best when slightly above targets. Fixed forward are two railguns and four seeker pods. Two BMBs round out the armerments for close combat of fast moving targets.
Burried in the center of the tech is the cab and an AI cab. This can be used as a drone or turret if desired, but it does not have mobile recharge capabilities. The BF cab on the front is for cosmetic purposes.

COSMETICS
The screenshots were taken with the "CrossCorp" paint mods. The uploaded version is with vanilla game paints, shown in the last picture.