Interstellar Rift

Interstellar Rift

Ikke nok vurderinger
Damage guide of weapons
Af Chris
Table of damages of different weapon types
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Weapon damage table
This guid is to help to find the right waepons mix for your ship.
NOTE: The damages in this game are not depending on the turret! It's the same for auto laser cannon and manual laser.
Only the fire rate can be differnet (like laser are shooting 3x in a burst). Auto cannons are less precise and likly to hit.

Projectile
Base damage
Shield damage
BasicAmmo
40
0
ImprovedAmmo
50
0
AdvancedAmmo
60
0
StandardLaserAmmo
25
35
ImprovedLaserAmmo
30
50
AdvancedLaserAmmo
40
90
StandardMissile
3000
0
ImprovedMissile
4500
0
AdvancedMissile
5000
0
StandardSideWinderMissile
400
0
ImprovedSideWinderMissile
500
0
AdvancedSideWinderMissile
600
0
StandardFlakMissileBase
40
0
ImprovedFlakMissileBase
50
0
AdvancedFlakMissileBase
60
0
RailGunStandard
250
0
RailGunImprove
2500
0
CombatDroneTurretAmmo
25
15
DeployableTurretAmmo
30
0
EmpFlare
0
480
IonAmmo
5
75
TurretPlasmaAmmo
50
50

Damage to shield = Base Damage + Shield damage
(So missiles will also damage shilds....)

If target has no shilds, damage is base damage
(Shield damage has no affect)
1 kommentarer
treuwart 30. jan. 2022 kl. 9:45 
Endlich mal was absolut wichtiges! Weiter so!