Interstellar Rift

Interstellar Rift

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Damage guide of weapons
By Chris
Table of damages of different weapon types
   
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Weapon damage table
This guid is to help to find the right waepons mix for your ship.
NOTE: The damages in this game are not depending on the turret! It's the same for auto laser cannon and manual laser.
Only the fire rate can be differnet (like laser are shooting 3x in a burst). Auto cannons are less precise and likly to hit.

Projectile
Base damage
Shield damage
BasicAmmo
40
0
ImprovedAmmo
50
0
AdvancedAmmo
60
0
StandardLaserAmmo
25
35
ImprovedLaserAmmo
30
50
AdvancedLaserAmmo
40
90
StandardMissile
3000
0
ImprovedMissile
4500
0
AdvancedMissile
5000
0
StandardSideWinderMissile
400
0
ImprovedSideWinderMissile
500
0
AdvancedSideWinderMissile
600
0
StandardFlakMissileBase
40
0
ImprovedFlakMissileBase
50
0
AdvancedFlakMissileBase
60
0
RailGunStandard
250
0
RailGunImprove
2500
0
CombatDroneTurretAmmo
25
15
DeployableTurretAmmo
30
0
EmpFlare
0
480
IonAmmo
5
75
TurretPlasmaAmmo
50
50

Damage to shield = Base Damage + Shield damage
(So missiles will also damage shilds....)

If target has no shilds, damage is base damage
(Shield damage has no affect)
1 Comments
treuwart 30 Jan, 2022 @ 9:45am 
Endlich mal was absolut wichtiges! Weiter so!