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回報翻譯問題
if u go more than 4 times the stock size youl actually degrade the fidelity of the texture itself and once u resize to bigger texture dont down size again this will also mess the fidelity up...has to do with texture scaling stuff...The PS copy below has also the nvdia DX DDS plugin so any game u mod that supports .DDS format textures can be done as well.....hope this helps and the PS gift below have fun with it what modding is all about ;)
...if u replace a stock game textures like those stick with the same texture size as the stock texture was in as the engine wont scale the imagine small or bigger depending on the texture size itself so there scaled already in stock game to be rendered at that size...any bigger resolution size texture will look bigger in game same goes for smaller....downside to sprite textures
Know since u havent used PS i would look at tutorials on how to do the texture layer stuff and alpa layer for a masked texture...Enjoy {連結已移除}https://drive.google.com/file/d/14Vjy2Wvvl1hQEgB2ALobE6LfFtmfUixB/view?usp=sharing
i currently work in UE4 on 2 game projects and do modding stuff on various games over the years...i chatted with the dev on this game as the water rendering stinks even for side scrolling game setup so we chatted on what could be done with shader work ect to make it look more like water that isnt flat shaded....
know for games with the steam DRM in exe u can not touch the exe anbd set the LAA flag due to this but i have a dll that can be renamed dx9_43 or dx11 ect depnding on game rendering api and this creates a secondary LAA file so bypasses the steam DRM and sets the LAA flag to 4 gigs+ ......i do alot of dev stuff and modding is nothing to me really look at my bio on here.....
Anyway, is there a way to mod bullet casings and magazines to stay longer before despawning?