Vampire Survivors

Vampire Survivors

648 ratings
[0.2.13] Characters, Weapons, and Accessories Guide
By xj3572
All character, weapon, and accessory details, including evolutions, level-up bonuses, unlock conditions, and max level stats.
8
38
8
2
2
3
4
2
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Evolution Quick Reference
Base
Support
Evolution

Whip

Hollow Heart

Bloody Tear

Magic Wand

Empty Tome

Holy Wand

Knife

Bracer

Thousand Edge

Ax

Candelabrador

Death Spiral

Cross

Clover

Heaven Sword

King Bible

Spellbinder

Unholy Vespers

Fire Wand

Spinach

Hellfire

Garlic

Pummarola

Soul Eater

Peachone

Ebony Wings

Vandalier

Santa Water

Attractorb

La Borra

Lightning Ring

Duplicator

Thunder Loop
Characters
Character
Passive
Starting Weapon
Unlock Conditions
Price

Antonio Belpaese
Gains 10% more damage every 10 levels (max +50%).

Whip
Unlocked by default.
N/A

Imelda Belpaese
Gains 10% more experience every 5 levels (max +30%).

Magic Wand
Unlocked by default.
10

Pasqualina Belpaese
+10% speed. Projectiles get 10% faster every 5 levels (max +30%, total +40%).

Runetracer
Unlocked by default.
100

Gennaro Belpaese
Permanent +1 projectile (all weapons).

Knife
Unlocked by default.
500

Arca Ladonna
Weapon cooldown is reduced by 5% every 10 levels (max -15%).

Fire Wand
Get Fire Wand to Level 4.
500

Porta Ladonna
Permanent +30% area. Has -90% cooldown until Level 2.

Lightning Ring
Get Lightning Ring to Level 4.
500

Lama Ladonna
Gains +5% Might, MoveSpeed, and Curse every 10 levels (max +20%).

Ax
Survive 20 minutes with at least +10% Curse.
500

Poe Ratcho
Permanent +25% multiplicative pickup radius and -30 max health.

Garlic
Get Garlic to Level 7.
500

Suor Clerici
Permanent +0.5 HP/s and +30 Max Health. Starts with +400% area, which decays at 100% per level.

Santa Water
Recover a total of 1000 HP.
500

Dommario
Permanent +40% duration and speed, -40% move speed.

King Bible
Earn 5000 coins in a single run.
500

Mortaccio
Gets more projectiles every 20 levels (max +3).

Bone
Defeat a total of 3000 skeletons or input the Konami Code (see notes) on the character select screen.
500

Krochi Freetto
Permanent +20% movespeed. Starts with 1 revival. Gains 1 more revival at level 33.

Cross
Defeat a total of 100000 enemies.
500

Yatta Cavallo
Gets more projectiles every 20 levels (max+3).

Cherry Bomb
Defeat a total of 3000 lion heads.
500

Exdash Exiviiq
At least they're lucky. Permanent -23 max health, -10% move speed, -10% damage, -50% speed, -10% duration, +10% cooldown, +100% luck.

Ebony Wings
Pick up a Clover and get lucky, or type "x-x1viiq" on the Main Menu or Credits screens.
777

Mask of the Red Death
A blasphemous mockery. Permanent +155 max health, +100% move speed, and +20% damage.

Death Spiral
Kill Death.
666

Note: The price to purchase a character increases by 10% for each previously purchased character. For most characters with a base price of 500, this means an increase of 50 per purchased character. The Mask of the Red Death, on the other hand, increases in cost by 66.6 per purchased character, and Imelda's cost would increase by 1 per purchased character.

Mortaccio Note: The "Konami Code"[en.wikipedia.org] is a famous cheat code, with many versions. For Vampire Survivors, the code is "Up Up Down Down Left Right Left Right Escape Enter". This code also immediately grants the player 2800 gold.

Exdash Note: There is a 1 in 65535 or 0.00152590218% chance of unlocking Exdash when you pick up a Clover.

Mask of the Red Death Note: It is possible to kill Death without modifying the game files. This has been personally verified. Good luck!
Whip
Attacks horizontally, passes through enemies.
Ignores: speed, duration. 10 base damage. Unlocked by default.

Level
Bonus
Totals
2
+1 projectile
10 damage, 2 projectiles
3
+5 damage
15 damage, 2 projectiles
4
+5 damage, +10% area
20 damage, 2 projectiles, +10% area
5
+5 damage
25 damage, 2 projectiles, +10% area
6
+5 damage, +10% area
30 damage, 2 projectiles, +20% area
7
+5 damage
35 damage, 2 projectiles, +20% area
8
+5 damage
40 damage, 2 projectiles, +20% area

Bloody Tear
Evolution of the whip. Can deal critical damage and absorb HP.
Requires: Hollow Heart.

Note: Your critical chance scales with luck. The Bloody Tear will heal 8 health once per attack, regardless of your +projectile stat.
Magic Wand
Fires at the nearest enemy.
Ignores: duration. 10 base damage. Unlocked by default.

Level
Bonus
Totals
2
+1 projectile
10 damage, 2 projectiles
3
-0.2s cooldown
10 damage, 2 projectiles, -0.2s cooldown
4
+1 projectile
10 damage, 3 projectiles, -0.2s cooldown
5
+10 damage
20 damage, 3 projectiles, -0.2s cooldown
6
+1 projectile
20 damage, 4 projectiles, -0.2s cooldown
7
+1 pierce
20 damage, 4 projectiles, +1 pierce, -0.2s cooldown
8
+10 damage
30 damage, 4 projectiles, +1 pierce, -0.2s cooldown

Holy Wand
Evolution of the Magic Wand. Fires with no delay.
Requires: Empty Tome.
Knife
Fires quickly in the faced direction.
Ignores: duration. 2-11 base damage. Unlocked by default.

Level
Bonus
Totals
2
+1 projectile
2-11 damage, +1 projectile
3
+5 damage, +1 projectile
7-16 damage, +2 projectiles
4
+1 projectile
7-16 damage, +3 projectiles
5
+1 pierce
7-16 damage, +3 projectiles, +1 pierce
6
+1 projectile
7-16 damage, +4 projectiles, +1 pierce
7
+5 damage, +1 projectile
12-21 damage, +5 projectiles, +1 pierce
8
+1 pierce
12-21 damage, +5 projectiles, +2 pierce

Thousand Edge
Evolved Knife. Fires with no delay.
Requires: Bracer.
Axe
High damage, high Area scaling.
Ignores: duration. 15-25 base damage. Unlocked by default.

Level
Bonus
Totals
2
+1 projectile
15-25 damage, +1 projectile
3
+20 damage
35-45 damage, +1 projectile
4
+2 pierce
35-45 damage, +1 projectile, +2 pierce
5
+1 projectile
35-45 damage, +2 projectiles, +2 pierce
6
+20 damage
55-65 damage, +2 projectiles, +2 pierce
7
+2 pierce
55-65 damage, +2 projectiles, +4 pierce
8
+20 damage
75-85 damage, +2 projectiles, +4 pierce

Death Spiral
Evolved Axe. Passes through enemies.
Requires: Candelabrador.
Cross
Aims at nearest enemy, has boomerang effect.
Ignores: duration. 1-10 base damage. Find a Rosary to unlock.

Level
Bonus
Totals
2
+10 damage
11-20 damage
3
+25% speed, +10% area
11-20 damage, +25% speed, +10% area
4
+1 projectile
11-20 damage, +1 projectile, +25% speed, +10% area
5
+10 damage
21-30 damage, +1 projectile, +25% speed, +10% area
6
+25% speed, +10% area
21-30 damage, +1 projectile, +50% speed, +20% area
7
+1 projectile
21-30 damage, +2 projectiles, +50% speed, +20% area
8
+10 damage
31-40 damage, +2 projectiles, +50% speed, +20% area

Heaven Sword
Evolved Cross. Can do critical damage.
Requires: Clover.

Note: Your critical chance scales with luck.
King Bible
Orbits around the character.
Best with: speed, duration, area. 5-15 base damage. Unlocked by default.

Level
Bonus
Totals
2
+1 projectile
5-15 damage, +1 projectile
3
+30% speed, +25% area
5-15 damage, +1 projectile, +30% speed, +25% area
4
+10 damage, +0.5s duration
15-25 damage, +1 projectile, +0.5s duration, +30% speed, +25% area
5
+1 projectile
15-25 damage, +2 projectiles, +0.5s duration, +30% speed, +25% area
6
+30% speed, +25% area
15-25 damage, +2 projectiles, +0.5s duration, +60% speed, +50% area
7
+10 damage, +0.5s duration
25-35 damage, +2 projectiles, +1s duration, +60% speed, +50% area
8
+1 projectile
25-35 damage, +3 projectiles, +1s duration, +60% speed, +50% area

Unholy Vespers
Evolved King Bible. Never Ends.
Requires: Spellbinder.
Fire Wand
Fires at a random enemy, deals heavy damage.
Ignores: duration. 15-25 base damage. Destroy 20 Torches to unlock.

Level
Bonus
Totals
2
+10 damage
25-35 damage
3
+10 damage, +20% speed
35-45 damage, +20% speed
4
+10 damage
45-55 damage, +20% speed
5
+10 damage, +20% speed
55-65 damage, +40% speed
6
+10 damage
65-75 damage, +40% speed
7
+10 damage, +20% speed
75-85 damage, +60% speed
8
+10 damage
85-95 damage, +60% speed

Hellfire
Evolved Fire Wand. Passes through enemies.
Requires: Spinach.
Garlic
Damages nearby enemies. Reduces resistance to knockback and freeze.
Ignores: amount, duration, speed. 1-10 base damage. Find 5 Floor Chickens to unlock.

Level
Bonus
Totals
2
+2 damage, +40% area
3-12 damage, +40% area
3
+1 damage, -0.1s cooldown
4-13 damage, -0.1s cooldown, +40% area
4
+1 damage, +20% area
5-14 damage, -0.1s cooldown, +60% area
5
+2 damage, -0.1s cooldown
7-16 damage, -0.2s cooldown, +60% area
6
+1 damage, +20% area
8-17 damage, -0.2s cooldown, +80% area
7
+1 damage, -0.1s cooldown
9-18 damage, -0.3s cooldown, +80% area
8
+1 damage, +20% area
10-19 damage, -0.3s cooldown, +100% area

Soul Eater
Evolved Garlic. Steals hearts. Power increases when recovering HP.
Requies: Pummarola.

Note: Both the Garlic and the Soul Eater causes damaged targets to take increased knockback from all sources. Soul Eater gains +1 damage for every 60 points of HP recovered, from any source, to a maximum of +60 damage. Additionally, Soul Eater will heal you for 1 HP for every enemy it kills.
Peachone, Ebony Wings & Vandalier
Bombards in a circling zone.
Best with: cooldown, duration. 5-15 base damage. Survive 10 minutes with any character to unlock Peachone. Get Peachone to Level 7 to unlock Ebony Wings.

Level
Bonus
Totals
2
+1 projectile, +40% area
5-15 damage, +1 projectile, +40% area
3
+10 damage, +1 projectile
15-25 damage, +2 projectile, +40% area
4
+1 projectile, -0.3s cooldown
15-25 damage, +3 projectiles, -0.3s cooldown, +40% area
5
+1 projectile, +40% area
15-25 damage, +4 projectiles, -0.3s cooldown, +80% area
6
+10 damage, +1 projectile
35-45 damage, +5 projectiles, -0.3s cooldown, +80% area
7
+1 projectile, -0.3s cooldown
35-45 damage, +6 projectiles, -0.6s cooldown, +80% area
8
+1 projectile, +40% area
35-45 damage, +7 projectiles, -0.6s cooldown, +120% area

Union of Peachone and Ebony Wings.
Best with: cooldown, duration. 25-35 base damage.

Level
Bonus
Totals
1
+20% area
65-75 damage, +14 projectiles, -0.6s cooldown, +260% area
2
-0.3s cooldown
65-75 damage, +14 projectiles, -0.9s cooldown, +260% area
3
+20% area
65-75 damage, +14 projectiles, -0.9s cooldown, +280% area
4
-0.3s cooldown
65-75 damage, +14 projectiles, -1.2s cooldown, +280% area
5
+20% area
65-75 damage, +14 projectiles, -1.2s cooldown, +300% area
6
-0.3s cooldown
65-75 damage, +14 projectiles, -1.5s cooldown, +300% area
7
+20% area
65-75 damage, +14 projectiles, -1.5s cooldown, +320% area
8
-0.3s cooldown
65-75 damage, +14 projectiles, -1.8s cooldown, +320% area

Note: Peachone & Ebony Wings have identical stats and leveling bonuses. Peachone bombards in a clockwise circle, Ebony Wings counterclockwise. Peachone & Ebony Wings evolve to Vandalier when both are level 8, and Vandalier maintains both bombarding zones and all upgrades from both Peachone & Ebony Wings.
Santa Water
Generates damaging zones.
Ignores: speed. 5-15 base damage. Unlocked by default.

Level
Bonus
Totals
2
+1 projectile, +20% area
5-15 damage, +1 projectile, +20% area
3
+10 damage, +0.5s duration
15-25 damage, +1 projectile, +0.5s duration, +20% area
4
+1 projectile, +20% area
15-25 damage, +2 projectiles, +0.5s duration, +40% area
5
+10 damage, +0.3s duration
25-35 damage, +2 projectiles, +0.8s duration, +40% area
6
+1 projectile, +20% area
25-35 damage, +3 projectiles, +0.8s duration, +60% area
7
+5 damage, +0.3s duration
30-40 damage, +3 projectiles, +1.1s duration, +60% area
8
+5 damage, +20% area
35-45 damage, +3 projectiles, +1.1s duration, +80% area

La Borra
Evolved Santa water. Damaging zones follow you and grow when they move.
Requires: Attractorb.
Runetracer
Passes through enemies, bounces around.
Best with: speed, duration. 5-15 base damage. Survive 5 minutes with Pasqualina to unlock.

Level
Bonus
Totals
2
+5 damage, +20% speed
10-20 damage, +20% speed
3
+5 damage, +0.3s duration
15-25 damage, +0.3s duration, +20% speed
4
+1 projectile
15-25 damage, +1 projectile, +0.3s duration, +20% speed
5
+5 damage, +20% speed
20-30 damage, +1 projectile, +0.3s duration, +40% speed
6
+5 damage, +0.3s duration
25-35 damage, +1 projectile, +0.6s duration, +40% speed
7
+1 projectile
25-35 damage, +2 projectiles, +0.6s duration, +40% speed
8
+0.5s duration
25-35 damage, +2 projectiles, +1.1s duration, +40% speed
Lightning Ring
Strikes at random enemies.
Ignores: speed, duration. 10-20 base damage. Defeat a total of 5000 enemies to unlock.

Level
Bonus
Totals
2
+1 projectile
10-20 damage, +1 projectile
3
+10 damage, +100% area
20-30 damage, +1 projectile, +100% area
4
+1 projectile
20-30 damage, +2 projectiles, +100% area
5
+20 damage, +100% area
40-50 damage, +2 projectiles, +200% area
6
+1 projectile
40-50 damage, +3 projectiles, +200% area
7
+20 damage, +100% area
60-70 damage, +3 projectiles, +300% area
8
+1 projectile
60-70 damage, +4 projectiles, +300% area

Thunder Loop
Evolved Lightning Ring. Projectiles strike twice.
Requires: Duplicator.
Pentagram
Erases everything in sight.
Best with: cooldown and luck only. Survive 20 minutes with any character to unlock.

Level
Bonus
Totals
2
-10s cooldown
-10s cooldown
3
20% chance to not erase items
-10s cooldown, 20% chance to not erase items
4
-10s cooldown
-20s cooldown, 20% chance to not erase items
5
20% chance to not erase items
-20s cooldown, 40% chance to not erase items
6
-10s cooldown
-30s cooldown, 40% chance to not erase items
7
20% chance to not erase items
-30s cooldown, 60% chance to not erase items

Note: The Pentagram only has 7 levels. From Level 3 onwards, its chance to erase items scales with Luck.
Clock Lancet
Chance to freeze enemies in time.
Ignores: power, speed, amount, area. Find an Orologion to unlock.

Level
Bonus
Totals
2
+1s duration
+1s duration
3
-0.5s cooldown
+1s duration, -0.5s cooldown
4
+1s duration
+2s duration, -0.5s cooldown
5
+1s duration
+3s duration, -0.5s cooldown
6
-0.5s cooldown
+3s duration, -1s cooldown
7
+1s duration
+4s duration, -1s cooldown

Note: The Clock Lancet only has 7 levels. Frozen enemies do not damage the player.
Laurel
Shields from damage when active.
Best with: cooldown only. Unlocked by default.

Level
Bonus
Totals
2
+0.2s duration, -0.5s cooldown
1 charge, +0.2s duration, -0.5s cooldown
3
+0.2s duration, -0.5s cooldown
1 charge, +0.4s duration, -1s cooldown
4
+1 charge
2 charges, +0.4s duration, -1s cooldown
5
+0.2s duration, -0.5s cooldown
2 charges, +0.6s duration, -1.5s cooldown
6
+0.2s duration, -0.5s cooldown
2 charges, +0.8s duration, -2s cooldown
7
+1 charge
3 charges, +0.8s duration, -2s cooldown

Note: The Laurel only has 7 levels.
Bone
Throws a bouncing projectile.
Best with: duration, speed. 1-10 base damage. Unlocked by default.

Level
Bonus
Totals
2
+0.2s duration, +20% area
1-10 damage, +0.2s duration, +20% area
3
+20 damage, +1 projectile
21-30 damage, +1 projectile, +0.2s duration, +20% area
4
+50% speed, +20% area
21-30 damage, +1 projectile, +0.2s duration, +50% speed, +40% area
5
+20 damage, +1 projectile
41-50 damage, +2 projectiles, +0.2s duration, +50% speed, +40% area
6
+5 damage, +0.3s duration
46-55 damage, +2 projectiles, +0.5s duration, +50% speed, +40% area
7
+20 damage
66-75 damage, +2 projectiles, +0.5s duration, +50% speed, +40% area
8
+0.2s duration, +50% speed
66-75 damage, +2 projectiles, +0.7s duration, +100% speed, +40% area

Note: The Bone is available to survivors other than Mortaccio, but at a dramatically reduced appearance rate of 1 in 250.
Cherry Bomb
Throws a bouncing projectile. Explodes, sometimes.
Best with: Luck. 5-15 base damage. Defeat a total of 3000 lion heads to unlock.

Level
Bonus
Totals
2
+25% speed, +25% area
5-15 damage, +25% speed, +25% area
3
50% chance to explode
5-15 damage, +25% speed, +25% area, 50% chance to explode
4
+1 projectile
5-15 damage, +1 projectile, +25% speed, +25% area, 50% chance to explode
5
+5 damage, +25% area
10-20 damage, +25% speed, +50% area, 50% chance to explode
6
60% chance to explode
10-20 damage, +25% speed, +50% area, 60% chance to explode
7
+30% speed, +25% area
10-20 damage, +55% speed, +75% area, 60% chance to explode
8
+5 damage, +25% area
15-25 damage, +55% speed, +100% area, 60% chance to explode

Note: The chance a Cherry Bomb explodes scales with Luck. The Cherry Bomb is available to survivors other than Mortaccio, but at a dramatically reduced appearance rate of 1 in 250.
Accessories
Spinach: Raises inflicted damage by 10%.
At Level 5, increases damage by 50%. Required to evolve the Fire Wand into the Hellfire. Unlocked by default.

Armor: Reduces incoming damage by 1.
At Level 5, increases armor by 5. Unlocked by default.

Hollow Heart: Augments max health by 10%.
This accessory scales multiplicatively, so each Level provides a larger bonus than the previous. 100 health would increase to 110, then to 121. Required to evolve the Whip into the Bloody Tear. Survive 1 minute with any character to unlock.

Pummarola: Character recovers 0.1 HP per second.
At Level 5, character recovers 0.5 HP per second. Required to evolve the Garlic into the Soul Eater. Survive 5 minutes with Gennaro to unlock.

Empty Tome: Reduces weapons cooldown by 8%.
At Level 5, reduces weapon cooldowns by 40%. Required to evolve the Magic Wand into the Holy Wand. Hold 6 different weapons at once to unlock.

Candelabrador: Augments area of attacks by 10%.
At Level 5, increases area of attacks by 50%. Required to evolve the Ax into the Death Spiral. Get Santa Water to Level 4 to unlock.

Bracer: Increases projectiles speed by 10%.
At Level 5, increases projectile speed by 50%. Required to evolve the Knife into the Thousand Edge. Get King Bible to Level 4 to unlock.

Spellbinder: Increases duration of weapon effects by 10%.
At Level 5, increases duration by 50%. Required to evolve the King Bible into the Unholy Vespers. Get Runetracer to Level 7 to unlock.

Duplicator: Weapons fire more projectiles.
This accessory provides +1 projectile per level, and its max Level is 2. At level 2, provides +2 projectiles. Required to evolve the Lightning Ring into the Thunder Loop. Get Magic Wand to Level 7 to unlock.

Wings: Character moves 10% faster.
At Level 5, character moves 50% faster. Reach Level 5 as any character to unlock.

Attractorb: Character pickups items from further away.
Required to evolve the Santa Water into the La Borra. This accessory's effect varies based on its Level, and bonuses are multiplicative. Level 1 increases your pickup radius by 50%, Level 2 by 33%, Level 3 by 25%, Level 4 by 20%, and Level 5 by 33%. Also, each level is multiplicative with the previous. If your initial pickup radius is 50, Level 1 will increase it to 75, and Level 2 will increase it to 100. An additive increase would result in a pickup radius of 91.5. Find a Vacuum to unlock.

Clover: Character gets 10% luckier.
At Level 5, increases Luck by 50%. Required to evolve the Cross into the Heaven Sword. Pick up a Little Clover to unlock.

Crown: Character gains 8% more experience.
At Level 5, increases experience gain by 40%. Reach Level 10 as any character to unlock.

Stone Mask: Character earns 10% more coins.
At Level 5, increases gold gain by 50%. Pick up the Stone Mask in the Inlaid Library to unlock.

Skull O'Maniac: Increases enemy speed, health, quantity, and frequency by 10%.
This item actually increases Curse by 10% per level. At Level 5, increases Curse by 50%. Survive 30 minutes with Lama to unlock.

Tiragisú: Character revives with 50% health once.
Tiragisú provides +1 revive per level, and its max Level is 2. This item is consumed on use. Each unused revival at the end of a game will give additional bonus gold. Survive for 20 minutes with Krochi to unlock.
90 Comments
Daeft 19 Jun, 2022 @ 12:16pm 
Best guide
WanderingHero 7 May, 2022 @ 4:08am 
Good guide but your missing Runetracer's evolution.

Runetracer require's Armour to evolve and turns into No Future which has a bigger area of effect
Kaiser Acedia II. 25 Mar, 2022 @ 1:45am 
@xj3572 thank you. Very good guide.
Tyrax Lightning 17 Mar, 2022 @ 3:48pm 
Lookin forward to it. :)
xj3572  [author] 15 Mar, 2022 @ 5:20pm 
Yeah so Elden Ring happened. My bad.

I’ll update this within the next few days.
Rajon 11 Mar, 2022 @ 10:47am 
@Sneak0r Song Of Mana + Skull O'Maniac
Sneak0r 5 Mar, 2022 @ 1:27am 
Anyone found out how to evolve song of mana?
Minaro 28 Feb, 2022 @ 11:00pm 
Unless they coded it to straight up ignore cooldown, I think both the Wand and Thousand Edge (Knife) still scale off CD, at least the Wand. Not sure what the coded literal minimum is, but Thousand Edge has 350 in 'Interval' (basically CD) while the Wand has 500.

Speaking of which, there's a bunch of stats that aren't obvious without digging through the files, such as the Pentagram having a (small) chance to no delete items even at level 1, or what the crit chance and crit damage are for the upgraded Whip and Cross - although I don't know just how much your luck then increases it. Want me to look some stuff up?
xj3572  [author] 28 Feb, 2022 @ 8:47am 
Wand no, vespers yes. Vespers actually just sets the cool down equal to the duration, so if you have a bunch of each stat the weapon will double up quite a bit.
None 28 Feb, 2022 @ 6:04am 
Question: Holy Wand Fires with no delay. So what about Empty Tome? Dose Empty Tome increase attack rate of Holy Wand ? Same question as Unholy Vespers