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The annoying issue is the objective with several enemy supply cache tents, where one of them is ostensibly 'friendly'. The fact one of these tents is friendly is not mentioned until the player is within spitting distance, and God will smite the player's chopper shortly after engaging it as the enemy it appears to be, but it's fine to after the objective is complete.
The design flaw involves enemy air defenses. Put simply, they're a joke. Steam doesn't want me to go into detail why, 1000 characters.
The scripted events and the voice communication during the missions are awesome!
Thanks for making and sharing this awesome campaign!
Had a lot of Fun, keep it up.