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Good luck with getting this one picked.
That being said, I'm in the process of commissioning TF2 model creators to create more unique and interesting objective pickups. Of course, it won't just be for me. I want to commission a bunch of unique pickups, that way more map makers out there have assets to work with when it comes to making Player Destruction maps. I'll definitely be making my own original Player Destruction map some day. Keep an eye out!
But this is a fantastic rework. Player Destruction is a fantastic gamemode, and I wish it had a dedicated playlist with more maps outside of the holiday ones.
And I really dig how you chose to go about implementing this, by having the control point rotate between the 3. That's great.
It makes me wish other (asymmetric) CP and KOTH maps got their Player Destruction versions. Where the control points rotate on a timer.