Encased

Encased

72 ratings
BALANCED OP BUILD
By Aeon
I have been doing a lot of theory crafting back and forth and finally came up with the most complete guide to any class.

Yeah you read right, every class or ways to play the game can be used with this build, both melee, energy, psyonic or gun lover. It's all in this package and it's surprisingly logical and easy to follow.

The best of all, it's surprisingly strong early game, even on the highest difficulty.

At this quick guide I will only show you up to level 15. From there you can go whatever path you want, you have all the tools of disposal.
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The build
The idea is to maximize the effectiveness of the OP perks in the game as quickly as possible.


Your starting stats (BLACK WING):
Muscle: 4 (+1)
Perception: 8
Guts: 5
Charisma: 8
Brains: 5
Deftness: 5
Fortune: 5
Psyche: 5

Wings:
Black Wing: +1 Muscle, +20 Fortitude, +15 Heavy Weapons, +15 Hand to Hand, +15 Melee Weapons, +20 Piloting
or
Silver wing: +1 Charisma, 2 + skill points, +20 Psyionics + 20 influence

(Note: You can pick whatever Wing you want, but these two are the strongest. Black wing for early game, and Silver Wing for late game)

Just remember to put the one stat you get for from the wing for free to 4 and both CHA and PER must be 8 when the game starts.

Trait:
Gun Fanatic are OP, same with Penitent One. Recommend Gun Fanatic as the downsite (negative 5 initiative) can be neglected with The art of war perk and other buffs in the game. It's really not THAT of big of a deal tbh. You still get to move only once every round and you can position yourself to avoid problems moving last will result in. Gun Fanatic will also give you a huge boost toward all range weapons, giving you plenty of options through the game.

Pentitent One are also good if you are playing a character that avoids damage by being a sniper or at least away from the frontline. It's a bit more risky on higher difficulty, but worth it if you save a lot. Gives you 10+ buff to all abilities. 140 points in total. Very nice. The downsite are the Critical Hit 50% more damage recieved.

NOTE:
You can also go Bossy if you want 10 in CHA and PER, just lower one in CHA (8-->7) and increase one in PER (8-->9)

You then get access to Lead by example and tacticians eye perks.
Also Pressure point from hand to hand combat if you want that. Ideal for high crit hand-to-hand builds. Bossy reduce your accuracy by 5 and it hurt before you start getting good gear, but not that much of a big deal. The Encumbrance -25 hurt way more, especially early game when you don't have companions.


PERKS:
- Observant (lev 3)

- Renaissance person (lev 6)

- Mysterious Patronage (lev 9)

- Filler - Maybe rising star (lev 11)

- Filler -- maybe intensive training (lev 13)

- Self improvment (lev 15)

The idea:
1. Get Observant early to maximize gained skill points (+3 every level up)

2. Picking Renaissance Person at next available moment to get 9 in both Charisma and Perception (among all other stats) Improves all stats by one. (requirement for this perk is insane)

3. With 9 in CHA and PER, and level 9, you can now pick Mysterious Patronage giving you access to PERKS every 2 level instead of every 3 levels.

4. Two filler picks, depends what you want in the game. Rising Star is good (gives you a big bonus toward every faction) and Intensive Training is insane for all, but pacifics builds. (gives you more AP basically)

5. Pick Self Improvment and improve 6 skills at once.

Stats at level 15:
Muscle: 7
Perception: 9 (10)*
Guts: 7
Charisma: 9 (10)*
Brains: 7
Deftness: 7
Fortune: 7
Psyche: 7

* if you picked the Bossy trait.
11 Comments
mortimermeddlepun 12 Aug @ 8:14am 
Any recommended build for the pacifist run?
Aeon  [author] 6 Apr @ 1:44am 
Smiledozer: yes. the important part is to get equal stats for the perks to kick in. So you want two skills at 8 (silver gives +1 stats in Cha. So 7+1 = 8. The other specs that aren't 8 need to be 5.
SMILEDOZER 27 Mar @ 5:56am 
do you go CHA 7 and MUS 5 at start if you pick silver wing?
Nitrous 12 Aug, 2024 @ 3:20am 
Thanks for the build.
Kenji 24 Jan, 2023 @ 10:56am 
@Icedfate if you're referring to the "Team Mascot" trait for getting +2 fortune, then unfortunately it only applies the +2 to your companions.

Also, if you just want to break the game - "Pepper Spray" with "You're Already Dead" is a fun combo to just sentence enemies to death and move on.
[JdG] Pejman 5 Jan, 2023 @ 8:58pm 
People underestimate vampire trait. With psy/mele build it makes you go brrrrrr never sleeping.
Icedfate 24 Nov, 2022 @ 10:45pm 
playing on the second hardest difficulty level and have not had much problems with combat so far. i even killed all those infected guys in the nashville around the relic in the prologue.
Icedfate 24 Nov, 2022 @ 10:43pm 
i "kinda" thoughtnof this on my own, but what i did was orange wing for RP purposes and put 10 deftness and 5 on everything else and then i took the perk that gives you 2 free perks at the beginning of the game, but also -3 skill points per level. the first perks i picked were renaissance and observant. I still gain 16 skill points per level, so i dunno if that's bad, since i have seen people say you can get up to 30(ish).
i'm not trying to optimize my build or anything, just playing this first run for fun. at level 12, i'm gonna take that other one to get +1 to all my lowest stats, which will put me at 7,7,7,7,deftness 11, 7,7 and then at level 15, i'm gonna take the +2 fortune perk to raise fortune up to 9.
i tagged light weapons, criminal and tech and have also been pumping science and survival and contraptions on the side
Aeon  [author] 18 Jul, 2022 @ 1:21pm 
@mapperhd Not important for the build to work, but I personally recommend to get one tag to the preferred weapon of choice for the first one. Heavy weapon are a bit expensive early on, so I would go for light weapon for easy mode. Then tech, science or medicine are brilliant to focus on for all classes.

But really it all depends on your own direction. If you want to go a melee then criminal combines fine so you might want that, or if you are tech weapons then science works nicely, etc.

The build does not go into how you place your skillpoints. I was thinking of making a guide for that too, but really there are so many directions you can go. Personally I focus on maybe 2 or 3 to get it maximized and then level everything else at the same speed.
mapperhd 17 Jul, 2022 @ 9:07am 
Preferred abilities for start?