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Raportează o problemă de traducere
1 - minimap issue is due to the way the map was assembled - it was a very early learning project that I cleaned up for a public release before the mapping was a thing. I'll look into fixing it eventually.
2 - road textures are vanilla - they just swapped the orientation of the paint lines overlay (again) and so I need to fix it for a third time. it's a pain in the butt and they keep swapping it around - I will fix it once I'm sure they aren't just going to swap it back again.
3 & 4 - loot is all dictated by vanilla "room" designations. (ie "bookstore" "generalstore" etc) Buildings are all essentially equal to vanilla buildings of comparable scope. Loot has not been increased.