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(seriusly, round 2 is just f ing misserable)
I had a feeling that Stalwart stacking wasn't working as intended, so I only mention it in that specific segment and didn't bother to mention it for bosses.It's something more apparent in Round 3 and above, and even then many enemies start getting buffs like the Tough(?) buff that just knocks you down no matter how many Stalwart glyphs you stack.
You definitely make a good point about the revive potions. I'll add that into the guide.
Revive potions should be included, they're my go-to outside of specific setups for bosses. Not skipping fights lets you try out stuff and make sure you're good enough to actually play R2+, and if you die it just ends the fight and you can go on your way or leg it for the exit.
I don't consider scallion a good move (unless it was a bug that made it not work a bunch), especially since you say you use defence potions to ignore fights. I exclusively use star-eyed as my damage spec simply because it's just too good not to use. Flying Divider is a requirement for groups that have summoners or a bunch of projectile spammers in the back.
-You can't reflect Punk Croc's projectiles, they'll always just slime you.
-Pretty sure butchered gets faster each round, the healing is when you don't damage it enough I think, archive also does it.
-Maybe it's only R3+ but uppercuts don't work against Puppet Knight, the one in the back ends up hitting you with various attacks. My go to was Punk Gauntlets, All you do is hold the charge while dodging, and then get a free massive hit in.