Stellaris
75 évaluations
Powerful Lategame Habitables
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Taille du fichier
Publié le
Mis à jour le
827.076 KB
30 déc. 2021 à 20h58
30 nov. 2022 à 21h22
10 notes de changement ( voir )

S'abonner pour télécharger
Powerful Lategame Habitables

Description
Current as of Gigastructural Engineering & More Version 3.26

This mod changes Alderson Disks and Birch Worlds to make them a lot stronger and rewarding. As you can probably expect, this isn't balanced. I based it off on how my games are usually like, and I use a lot of OP stuff.

The Alderson Disk: Production and upkeep has been raised by a large amount. Population upkeep has also been raised to represent the vast amount of people that are supposed to be on the Alderson Disk.

On Gaia Aldersons, Food & Mineral districts are replaced with ones that raise Resource cap and Mega build Speed respectively.

Alderson Disks are powerful if you have the economy to support it. You'll have to utilise Ancient Cache of Technologies Void Spheres, the Birch World, or lots and lots of megastructures.

I have also changed some silly parts of the localisation, such as Alderson Technicians using solar power and T2 Fusion Reactors.

The Birch World: A 20,000% modifier has been placed on Job production, and construction engineers add Mega Build Speed and Resource Cap. It generates a lot of resources but without the intense upkeep requirements of the Alderson Disk. I always run Omega Aeternum in my games, so I consider Birch Worlds very valuable.

The Void Birch World: Available with ACOT installed. They too have the 20,000% boost, and the localisation/SFX has been cleaned up a bit.

Inbuilt compatibility with the Stellarite Birch Sphere is also included!

These are the megastructure changes. A new starting system has been added too, where you can take advantage of the ludicrous megastructure speed this mod can provide.

Void Ark: This system contains eight eerie stars surrounding a black hole. Each one can support a Behemoth Assembly plant.

If you encounter any bugs or issues, you can find me on the Gigastructural Engineering Discord.[discord.com]
72 commentaires
Lord_Havoc 22 oct. 2024 à 5h12 
Incompatible as a 'Birchworld Start' - as it starts without any districts, causing population death by overcrowding and starvation.
I haven't tested as a late-game 'build your own'

Update1: Tested by starting new game with mod disabled. Allowing districts to spawn, then saving. Then enabled mod and loaded savegame...after unpausing, all the districts disappear. Looks like some dynamic calculation is going off and removing the districts (pop 27, which is the starting pop for my new game)
DodoMans 17 sept. 2024 à 19h20 
please dont update this :(
factualhat 19 aout 2024 à 6h38 
its a shame this mod is now no longer getting updates but thankfully it still mostly works as intended (as far as i know) and its still fun
PedroDiBR 16 avr. 2024 à 8h30 
goofy ahh mod dead :(
Magnuss 4 févr. 2024 à 12h50 
Update?
An Autistic Weeaboo 8 nov. 2023 à 19h42 
Would be cool to see an update of this mod
fedekk2014 6 oct. 2023 à 9h24 
update to 3.9 pls :Hire:
loopmaster69 5 juin 2023 à 23h38 
pls update to 3.8, this mod was very good
SMmania123 22 avr. 2023 à 23h15 
Please update to 3.7
Värme இڿڰۣ--- 6 avr. 2023 à 1h21 
Currently this mod has compatibility issues with the new decaying birch world start in the latest Gigastructural update. You'll need to disable it until it's updated or else you'll only be able to build city/industrial districts on the birch world and your archaeological district will disappear after one month and won't come back.