Stellaris

Stellaris

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Happy Hive!
By Apollo
Hello! I'm Apollo, I'm here with a guide on Prosperous Unification (PU) combined with Hive minded.

Eventually I'll make a video on this guide. When I do it will be posted here:
https://www.youtube.com/channel/UCa46MrUOQloDDKsvpIoZx1g
   
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Introduction
Once again, the base of this idea comes from builds I've met in multiplayer. But I promise I didn't just steal the build.

https://discord.gg/DrXpTqFz ISS discord server
https://discord.gg/scm SCM discord server.

Alright, this build is actually pretty noob - friendly, and I'd recommend it for someone's first multiplayer game. With around 200+ hours of experience this is pretty easy to execute.

Along with the easiness of this build. I learned a lot from testing this. I don't play hives much, and this was fun to make. It's a fun, noob - friendly and powerful build.
The Build

The Build

Traits

Fungoid or Plantoid
This is for budding and phototrophic.

Aquatic
Aquatic is amazing at boosting menial drones, this is exactly what we want it to do.

Budding
Combined with spawning pools, the assembly is much more worth it than otherwise.

Phototrophic
Getting colony ships quicker and spending less drones on farmers is great, this will also help with clone vats as they can ruin economies unexpectedly.

Unruly
Just a good trait, small malus

Fleeting
Like unruly, small malus.

Name & class

Ocean, we can't go for anything else with aquatic

Deneb, we want a large home world, It's possible to go for sol but you'd need more jobs for those pops.

Origin

Prosperous Unification
An all around good origin. Early game scaling is everything with a year 30 rush build. That's why it's so meta. Scaling is the best thing an origin can provide. This does it very well

Government & Ethics

Gestalt consciousness
Gesalt's are very different in play style to Normal empires. No happiness, no ethics, no trade no CG's. Lot's of different things for it. And In my opinion, much easier to play, less things to worry about, less things that can cripple your empire.

Hive minded
Hives are great, super buffed in 3.0 with new pop growth Mechanics. Along with spawning pools and budding, we get super pop growth.

Ascetic
Really the only good civic we can get, hive civics are nothing special. Not much in the way of min maxing.

Natural Neural Network
Research is everything, more research, more fleets, economy, everything really. More tech options is way more powerful then I first imagined.
Setup
Once again, I'll do the first year as opposed to Jan 1st. Most of it comes down to getting colony ships as quick as possible.

Jan 1st

Start by Stripping your ships, make sure to disband them once they're done downgrading. Dismantle your crew quarters. If there's a planet within your sensors, of course survey that. If not, here's a trick. Any system that has a type F, G or K type star has a more likely chance to have a habitable planet. Send your construction ship to follow the science ship. And Setup an auto-buy of 14 minerals. If you are in 3.3 or have an agrarian upbringing governor, sell 3 food p/m.

Tech Priority
- Global Energy Management
- Quantum Theory
- Field Modulation
- Hydroponics Farms
- Bio Diversity Studies
- Uniform Data Standards
- Nano Mechanics
- Geothermal fracking
- Coil guns

March 1st
Buy 100 minerals, make a generator district. Cancel the mineral auto buy.

May 1st
Sell 25 alloys, and make a colony ship. Buy 30 minerals Per month (p/m). Stop buying food.

November 1st
Make a mining district, unemploy 1 farmer and 2 maintenance drones to fill the new one.

Misc
Once you reach 500 food, start selling all food you make p/m.

Once both your colonies are colonized, change your policy to Isolationist.

Make sure to setup a monthly buy of 52 minerals. Around year 3

Change your policy to manufacturing focus around year 3

Let's move onto Unity.
Unity
Unity is pretty simple, every game you'd want to go for the same path. With hive minds, it's different.
They have a LOT of unity income pretty much all throughout the game. Meaning we can get supremacy way before year 30 so what do we do with the extra unity? We go into synchronicity!


Unity
The order in which to acquire Prosperity.








Adopt synchronicity, then adopt instinctive synchronization.
Then into supremacy
The order in which to acquire Supremacy.










Pretty simple path, onto ascension perks.

Ascension perks.

Executive vigor. if 3.3 Get both subsidies edicts when you get this
One vision if 3.2

Bio ascendancy 1, simply because this is super worth to go for, massive bonuses like clone vats.

Bio ascendancy 2, even better, this is where you'd want to modify your species.
Technology
Optimizing this pile of RNG can be infuriating. Getting the right techs will not always happen. There are many techs we want and not every game will we get them. Here are a few examples of techs we want:

Note: All of this is for Physics and Engineering, none of this covers society.

Cruisers/Cruiser hulls
Chemical Plants/Alloy mega forges
Rail guns/Advanced Rail guns
Star holds
Advanced combat computers
T3 reactors
T3 lasers

In order to get these we need to prevent other techs from popping up in our tech pool. This is called tech - b lining, tech b lining is a way to prevent techs we don't want from coming up and increasing the chance of the techs we want to come up. By specifically not choosing some techs we remove their higher tier counterparts from the tech pool. So don't research these techs:

Powered exoskeletons
Armor T3
Space mining and space research techs
No afterburner techs
No missile or torpedo techs
Colonization speed techs
Techs that improve encryption or decryption
No point defense techs or flak techs
Disruptor techs

By not researching any of these techs at any point, we significantly reduce the amount of clutter in our tech pool. But not every game will you get a useful tech in a tech roll. Here's some techs that will have a minimal effect on clutter.

Any standardization techs
Any hull improvment techs
Afterburner techs

This is a huge part of the game, getting this right can be the difference of thousands of fleet power and economic power.
Capital
Unlike most builds, your capital won't be making basically any alloys. We'll go for tech but not as much as normal. Instead, this will fuel our colonies which will be pure alloys and tech. Because of this, our build order is a lot different then you might imagine. Let's look at it.

Build order

Generator District x1
Mining District x1
Research lab, open slot x2
City District x1
Synaptic node, open slot x1
Mining District x1
Pop blocker x1

At this point if you get global energy management or mineral purification techs, make a city district and that building.
City District and research lab x3.
Mining district x2
Generator district x1
Replace Industrial district with mineral or generator district. If you have blockers blocking district capacity, remove them.
When you upgrade your capital building, use the open building slot on a research lab.

Up keeping our colonies requires massive amounts of minerals, buying minerals is needed. 52 a month. If your EC economy goes below -10 p/m, reduce the amount you buy.

Jobs

Most of the time you'll have enough pops for every job needed. Early on, making your districts, you won't have enough for all jobs. In this case just lower farmers and maintenance drones. Destroy any Agri districts that don't have any working jobs. In other words if you have 3 open farmer jobs, destroy 1 Agri districts.

If you happen to not have enough jobs, just unemploy based on your economy and keep things balanced. In emergencies, unemploy researchers and metallurgists on your colonies.
Colonies
Your colonies are also the opposite of most builds, since hives can build research labs on the first capital level, this is viable. We also get the planet designations for the upkeep reduction. Also early on or if we have enough economy, we can make it a nest planet, we get +5% complex drone output.
Most of the time you won't get more than your GH worlds, only Ocean worlds are viable for 4th colonies. if you do, here's what to do, pretty simple, balance mineral production and alloy production so it takes care of itself, so over all it's just + 30 - 40 alloys p/m.

Build Order

Tech Colony

Spawning pool, open slot x1
Research lab, open slot x1
City District x1
Research lab, open slot x1
City District x1
Synapse node
Research labs and city districts for future pops, just don't pre-build.

Alloy Colony

Spawning pool, open slot x1
Alloy forges.
Industrial district x1
Industrial districts for future pops, just don't pre-build

If you happen to get minor artifacts, make more synapse nodes on only your alloy colony and use artifact relay boosters.
Also alloy mega forges are amazing.

Eventually you'll need building slots for synthetic buildings. Tech world is where you'd want to put them
War >:)
War is a big part of a Year 30 rush build. Getting the right strategy and ship power is crucial to war. With war we can gain tributaries, entire empires along with a few hundred pops. All of this at year 30 will make an empire scale out of control..

War preparations

8 total shipyard modules
Atleast 120 naval capacity
10 - 12k alloys in the bank
Ai aided fleet design governor trait in your pool.

With this, and cruisers we can easily get 30 cruisers and sustain it for a while. The deadline for this is year 27. Admiral trait should be trickster vs player and unyielding vs AI. Along with edicts your fleet power should stand between 10k - 14k fleet power.

Don't forget armies.
Don't forget hit and run war doctrine. Unless you're in multi player.
Wrapping up
And that does it, the Happy Hive! One of the most meta builds, in my opinion very easy to execute with a massive potential for learning as a new player.

Eventually I'll make a video on this, when I do it will be posted here.
https://www.youtube.com/channel/UCa46MrUOQloDDKsvpIoZx1g

I hope you conquer many galaxies with this build. I've been Apollo, and goodbye!
9 Comments
Tactical Wargamer (Richard) 29 Jun, 2022 @ 2:37pm 
Thanks man!
Apollo  [author] 28 Jun, 2022 @ 12:18am 
1st Bio ascendancy is engineered evolution and evolutionary mastery.

2nd Clone vats are amazing and when you have the food for it, go for it.
Tactical Wargamer (Richard) 27 Jun, 2022 @ 11:12am 
Oh, and what is your opinion on Clone cats for this build?
Tactical Wargamer (Richard) 27 Jun, 2022 @ 10:31am 
Sir, what is Bio ascendancy? Which perk is that if I may :)
Tactical Wargamer (Richard) 26 Jun, 2022 @ 5:39pm 
Thanks, sir your the best. Looking forward to your videos!
Apollo  [author] 19 Jun, 2022 @ 2:17pm 
Use your starting food districts to hold you over until you et hydroponics farms. When you do, rush around 6 - 7 hydroponics and buy what else you need, 6 - 7 should be enough thought.
Tactical Wargamer (Richard) 19 Jun, 2022 @ 1:52pm 
What do you do for food normally? Just buy it?
Nice build
Apollo  [author] 3 Feb, 2022 @ 2:58pm 
Oh, that's a simple mistake. The picture was from an earlier version of the build.
BOT Useless 3 Feb, 2022 @ 1:24pm 
I see that you add Phototrophic but on a picture its ingenous.