安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I generated a new mod, and went through MapPackMulti.ndf to add GameMode/DestructionGameMode to the dozens of maps after "GameModeAvailability =[XXX]"
Unfortunately, once saving and activating the new mod in game I still only see the original twelve or so maps available in Destruction mode. Does this method still work? Anyone?
TERRIBLE mod -
1. search for the folder \GameData\Map
2. open the file: MapPackMulti.ndf
3. search for all those lines: GameModeAvailability = [GameMode/ConquestGameMode]
4. change all those lines into:
GameModeAvailability = [GameMode/ConquestGameMode, GameMode/DestructionGameMode]
to activate destruction for the other map layouts, just add GameMode/DestructionGameMode to the other GameModeAvailbility lines