Divinity: Original Sin 2

Divinity: Original Sin 2

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Yet Another Templates 2.0 - Character Creation Expanded
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
173.689 KB
23 Dec, 2021 @ 12:41pm
15 Mar, 2022 @ 6:23pm
10 Change Notes ( view )

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Yet Another Templates 2.0 - Character Creation Expanded

In 1 collection by pocketlint60
Yet Another Templates Mod 2.0 Collection
4 items
Description
About
This mod, the first module for Yet Another Templates Mod 2.0, expands character creation options in several ways:
  1. The variety of new face models from the assets package are now usable for player characters.
  2. The unique face models of NPCs such as Arhu, Gareth, Radeka, and The Djinn are now available for player characters.
  3. Several monsters that are rigged to the player race skeletons are playable for them, including Source Puppets, Living Statues, Ghouls, and Demons.
  4. Several accessory items from both the vanilla game and YAT2 Assets are available to apply to your character using the "Facial Hair" slot.

Notes
  • Human Males have the least amount of the YAT2 Assets faces available because of the sheer quantity of new vanilla faces added.
  • Several of the Dwarf Male options have strange discoloration in their lower face. Many of these look much better with a beard blocking the less perfectly aligned lip textures.
  • Several face models for Dwarf Males and Human Females have texture seams in the backs of their heads that can be easily covered with hair, but may look strange on bald-headed characters.
  • Ghouls have no arms by default, and Lizard Males have the ghoul arm models in their facial hair slots.

Compatibility
This mod adds to the existing player character visual sets and does not move the indices of the vanilla assets. In other words, this mod will not change the appearance of PCs in existing saves.

This mod is not compatible with Majora's Character Creation Plus.
A compatibility version that blends the assets of both mods is coming soon.

This mod is compatible with More Character Colors. In fact, I highly recommend it.

YAT2.0 Modules:
  • Assets - This is the modified vanilla assets package. Required for all YAT2.0 modules.
    • Majora's Assets - A package containing modified assets from Majora's CC+ and PFS.
    • Crafting Overhaul Assets - Coming Soon
  • Character Creation Expanded - You Are Here.
    • CCE + Majora's - An alternate set of character creation options, using a mix of the CCE module with the content from the Majora's assets package.
      Mutually exclusive with this module.
  • GM Mode NPCs - Coming Soon
    • GMN/Majora Expansion - Coming Soon
    • GMN/Crafting Overhaul Expansion - Coming Soon
  • Accessories & Equipment - Coming Soon
    • A&E Progression Overhaul - Coming Soon?

Other Mods:


Special thanks to the GM Bastion Discord Server for keeping GM Mode alive!
Check it out if you're interested in finding or hosting a game in GM Mode:
https://discord.gg/KSyCUtjk

Support
If you would like to give me some special thanks, I'm now taking donations. Every "coffee" you buy me means I can spend more of my free time working on mods like this.
[ko-fi.com]
Popular Discussions View All (1)
12
29 Aug, 2022 @ 9:25pm
Help Thread
pocketlint60
24 Comments
Tribak ✨ 31 Dec, 2022 @ 1:03am 
The problem is a well known issue with how the Steam workshop is handled for Divinity 2, please go to your steamapps/workshop folder 43150 and extract the .pak files from there into your documents/larianstudios/Divinity2 mods folder.
Dendugy 30 Dec, 2022 @ 10:49pm 
man why do i keep having the same problem. This mod among many other ones i downloaded just dont show up in the manage mods tab.
Can you make a manual file or tell me if it's a possibility that this problem comes from the fact that i use my D:/ drive?
Alex 29 Aug, 2022 @ 8:10pm 
I'ma watch couple episodes of dragon ball cuz I got some people waiting for me, but I'ma pretty neurotic-OCD sorta person. If you'd like me to change or test any thing to be sure I'm down.
pocketlint60  [author] 29 Aug, 2022 @ 7:11pm 
Female elf hairstyles don't go up to 26 in this mod. Were you thinking of the CCE+ Majora's?
https://steamproxy.net/sharedfiles/filedetails/?id=2705605215

Hairstyle 26 in that submod doesn't have a bow in it. Can you post a screenshot in that mod's Help Thread with the one you're talking about?
Alex 29 Aug, 2022 @ 6:12pm 
May you remove the Ribbon from F-Elf hair 26, and make it an accessory? Its my favorite style if not for the ribbon.
Also still plans to make an accessory & Equipment merchant where you can buy all the swag?
Azula 1 Jan, 2022 @ 3:55am 
@mr.brink, maybe your steam did not allocate the file to your documents folder. You can check your steam workshop file under content to see if your pak file is there. I suggest you sort your contents folder using date modified to make it easier for you
Mr.Brink 31 Dec, 2021 @ 6:21pm 
Not sure why, but your mods aren't showing up in the Div2 mod manager.
Absolute-Goblin 31 Dec, 2021 @ 1:41am 
Haha, awesome. Alright thanks for taking the time to not only read and respond but also to confirm it, I really appreciate it, and please keep up the awesome work. I love these mods so much it just adds so much more flavor to the game.
pocketlint60  [author] 30 Dec, 2021 @ 10:13am 
I tested it myself; Rem_Ram's Race & Class mod is compatible with this mod; it uses the default player root templates, and since my mod overrides those, it works just fine.

And yes, that's also the reason my mod is not compatible with Majora's Character Creation Plus. CC+ overrides the same templates, so whichever one is at the bottom of your load order is the one that's going to be the active one.

I am working on a merger sub-mod that will override *both* this mod and CC+, using a combination of assets from both mods, which should be coming out soon. And yes, don't worry, the shrek head will return!
Absolute-Goblin 30 Dec, 2021 @ 9:33am 
Yeah heads are definitely missing, the Dwarf race no longer has a colorable shrek head