RimWorld
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VFE Medieval: Moat Changes
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Mod, 1.3, 1.4
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7.006 MB
22 dec 2021 om 19:30
21 okt 2023 om 16:33
3 wijzigingsnotities (weergeven)

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VFE Medieval: Moat Changes

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[TEMPORALLY DEPRECATED]

Small patch on how moats works on Vanilla Faction Expanded: Medieval. It annoyed me how much you have to dig to make a moat. Or that you cant remove fertile land. It also annoyed me how easy it was to use this to turn a desert into a 100% Fertile field.

With this you can't get more than 70% of fertility on deserts. There is also 50% chance that, after digging in the Sand, you find... more sand.



As a side note, my original intention it was to make an API for me and other modders to easily hook up with an XML file new terrains and how they should react to being digged/filled, instead of being Hardcoded. Also I wanted to be able to specify in those XML files if you want to drop some resource after finishig the job (Like, if you dig on sand you get... sand), or to specify if you need any resource to fill a terrain (like, to fill a terrain with dirt, you should need... dirt).

And I mostly did it! Most of that it's already coded. However, I realized that, to make that the Fill designation use resources, I needed to invest a LOT more of work than I anticipated. So I put that idea on the shelf for now, maybe I'll come back later and finish the job.
33 opmerkingen
CrackaJack 31 dec 2023 om 8:35 
@Acarii try consistent map stone(side effect: meteors dont leave stone floors) and soil relocation
Acarii 21 nov 2023 om 7:40 
Would you be willing to make a version that lets you convert stone into stony soil? I'd like to clean up the mess the meteors left in my lake.
GonDragon  [auteur] 21 okt 2023 om 16:36 
Update: I updated this mod, now works with the newest version of VFE Medieval. Now, the mod is just a patch. One minor change: Gravel is now the bottom line, you can no longer dig it into Shallow Water. I'll update the description of the mod later.
hottt3 10 okt 2023 om 19:22 
This mod generates errors. Had to unsub:(
Dizzy Ioeuy 20 jun 2023 om 16:23 
Oh this is sad. your system was so much more rational!
GonDragon  [auteur] 20 jun 2023 om 15:20 
I've noticed that VFE Medieval has made some changes to the way they handle moats. There's now less hardcoding involved. With these modifications, I can streamline much of this mod's code. However, it's a time-consuming process I currently can't undertake, as it requires me to:

> Delve deeply into the VFE Medieval code to understand their current approach.
> Review my own code thoroughly to recall the specifics of what I did and why.
> Implement the actual changes to the code...

So, for the time being, this mod is deprecated. Please, for now, remove it from your mod list.
GonDragon  [auteur] 12 mei 2023 om 14:31 
@Caramel: Sorry, but no. I don't have the right to fork and modify the source code of VFE Medieval. And even if I ask and they gave me permission, isolating the relevant code to make a standalone would be more work than I'm willing to do.
Caramel 11 mei 2023 om 19:13 
can you make a standalone mod for this?
Pullle - TTV 3 feb 2023 om 0:02 
Would love to see if one could dig down to "deep water" and/or dig stone instead of only soil/sand.
fallenscion 21 nov 2022 om 16:48 
Is there any way to make digging faster? It seems absurd that I can build floored and a furnished room faster than I can dig a 2x2 patch of soil down into mud.