Space Engineers

Space Engineers

139 voti
Helios PJ-200 Piston Jolt
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Type: Blueprint
Mostra gli oggetti etichettati con tutti i termini selezionati: other_blueprint, safe, large_grid
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20 dic 2021, ore 8:33
17 ott, ore 10:36
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Helios PJ-200 Piston Jolt

In 1 collezione di Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 elementi
Descrizione
[Vanilla|Made for Survival|Subgrids (after assembly)|Scripts]

A piston gun that propels a large warhead through magical piston jolting. It breaks the speedlimit (in vanilla) and reaches around 950 m/s ± your ship speed. The gun is made for survival worlds and comes in a single projectable grid. Assembly required.

Pre-assembled version here!

In order to assemble and fire it, you need to be in experimental mode with scripts turned on!

Are you wondering what the hell this is? Well, a gun basically, try it out, it's fun. And also incredibly overpowered. How does it work? Well basically the pistons are attached on both sides and then retracted with incredibly high force, kinda like strechted springs. Once they are released on one side, they snap forwards, carrying the projectile with them.

What's special about this one?
-it's a single grid (for projecting)
-turns into multiple grids during assembly
-projectile has battery for infinite range
-no timers, all run by one script (only runs while firing)

Some stats:
-Blocks: 55 + 7 per projectile
-PCU: 1192 (+244 per projectile)
-Mass: 27.5 t
-Projectile mass: 5.4 t
-FireRate: up to 15 RPM
166 commenti
craftyracer_808 2 ago, ore 19:53 
thanks im glad i went through you first lol
Major Jon  [autore] 2 ago, ore 13:09 
sure
craftyracer_808 1 ago, ore 20:28 
I got a question if i attach it to a ship can i post the ship ill give you credit for the clang gun thats for sure
Engineer02 30 lug, ore 8:32 
Amazing work! Just a small heads up, If you make this into a custom turret, and have trouble with tumbling projectiles and warheads not detonating, just increase the torque on your turret hinges and rotors. Works flawlessly!
Major Jon  [autore] 27 lug, ore 13:08 
updated the gun, should work again
JuGregnaut 25 lug, ore 15:44 
https://steamproxy.net/sharedfiles/filedetails/?id=3296759268

Check out my ship if you like to see how I made work around
JuGregnaut 25 lug, ore 9:47 
Update 2: Good News!

I have found (because i cant script) if you add a timer block in the sequence that reattaches "detach jolt" hinge after every shot before firing again, it will continue to fire reliably.
JuGregnaut 23 lug, ore 20:16 
UPDATE: using the creative version only (survival is still broken in setup), if i replaced the aft most hinge head (for detach jolt) then reattached it in the menu, then fired, i was able to get one working shot - all successive shots slowly nudge the projectile forward ~5mps similar to firing the gun immediately without replacing the head. I'm not smart enough to figure out a fix and I think the creator is no longer in the game :steamsad:
JuGregnaut 23 lug, ore 19:58 
Was a long time user of this piston gun but I think an update killed it or something. I've tried rebuilding both the survival and creative version - they are unfortunately broken now.
csla1972 12 lug, ore 2:29 
Does not work. Init_2 does not change the maxLimit of the piston.