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Warden job outpost overrides
   
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19 dic 2021, ore 19:13
22 dic 2021, ore 13:49
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Warden job outpost overrides

Descrizione
With this mod, you'll be able to hire wardens at Cities, Outpost, and Military locations. However THIS MOD OVERRIDES THEM! Meaning any mod that modifies these places will be incompatible. Personally I do not recommend it, but if you want to have the ability to hire wardens mid campaign, this mod is necessary.
10 commenti
#FixTF2 Heavy 11 lug, ore 20:13 
I have visited many outposts, including the military one, and I can say this, I did not see Warden there as someone who can be hired with this mod :gooddoctor:
p.s: or i can hire him in third location?
Nothing Clever 28 mar 2023, ore 14:34 
Thank you to this guy for responding to everyones problems lol.:captainclown:
Yak'All  [autore] 20 gen 2023, ore 14:52 
That could lead to some issues with the outpost generated while the mod was on. Not sure if the game will automatically later restock new mods/no mods lists, or if it will later drop errors
DanielVector99910103 20 gen 2023, ore 10:54 
What if I installed this mod in multiplayer, hire a Warden, save and quit, uninstall the mod and then go back in. Will it fix the other mods that let you hire their staffs/crews?
Yak'All  [autore] 16 mag 2022, ore 19:45 
@lucasj918052 As long as the base locations are unaltered code wise, it should be ok. Just in case make sure this mod is being loaded higher than that mod
Nothing Clever 16 mag 2022, ore 17:20 
would the xan monster packs effect this? they add some locations like the wasteyard.
Yak'All  [autore] 15 mar 2022, ore 20:40 
It doesn't, but there might be a cap on how many jobs are available and said jobs are always chosen at random, meaning there is a chance some jobs might not spawn at all.
Don't forget that Military outpost have the highest chance to spawn security (higher than wardens) and Research outpost have the highest chance to spawn doctors (Wardens don't spawn in research at all)
Hunter 15 mar 2022, ore 20:21 
Haven't seen any medics or security officers in the shop since I installed this, does this replace them somehow?
Yak'All  [autore] 1 mar 2022, ore 6:26 
I believe shop (sold items, not modifiers), quests, events, and similar don't get affected.
From what I can tell, it is only incompatible with:
Transformations (Outpost turning into something else) mods
Mods which add other jobs to be hireable
Modifiers to the prices
Chance to spawn a certain outpost mods

Oh, and of course, mods that add new locations might be as well.
ΩOmegaoxΩ 1 mar 2022, ore 6:12 
does it just override the cities if you have different outposts installed or does it also involve: shops,quests, events?