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Bir çeviri sorunu bildirin
I will probably publish it soon for Wh3, it is already done and i have been fine tuning it for weeks
Single-entity monsters are very hit-or-miss, though it's clear that speed is a significant reason why some are strong and others are not. They can still manage fine in combat, but do very poorly in auto-resolve.
Overall though, it's a really good mod and I hope you take care of it! I enjoy playing massive-scale battles so-so much.
Unit count affects slaves captured whilst playing Dark Elves, making their economy boom (and sort-of unmanageable in the early-game). This also affects income from battles, though since it's universal it doesn't really matter.
Chariots do not follow proper orientation while microing them, making them trip over themselves.
Combat legends, heroes, and monstrosities are too weak. (Though this may just be a preference).
Monstrous units (specifically, things like DOS, ogres, etc.) have way too much health, from what I've seen. They're not impossible to take down, but having one regiment with 20,000 health while most regiments have around 8,000 is too much. (1/2)
I'll give it a go