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the other logo removers include a compressed .vtf texture that is a transparent pixel to some degree and an unedited copy of the .vmt file which is redundant and bloaty. the .vmt (if left unedited) is still looking to translate that transparent pixel with vector colors and alpha, and translucency which makes no sense. my hunch is that there's a new gui quirk that mishandles the transparent pixel and solidifies it. although heavier on size, memory and performance, their way can be fixed by deleting the .vmt and correctly formatting the transparent texture replacer to an uncompressed transparent pixel.
this mod simply edits the .vmt, strips all of the irrelevant rendering properties, tells the game to not bother searching for the actual texture and forcing the alpha to be zero just to be safe which is much better on size, memory and performance (and reliability!).