Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
the other logo removers include a compressed .vtf texture that is a transparent pixel to some degree and an unedited copy of the .vmt file which is redundant and bloaty. the .vmt (if left unedited) is still looking to translate that transparent pixel with vector colors and alpha, and translucency which makes no sense. my hunch is that there's a new gui quirk that mishandles the transparent pixel and solidifies it. although heavier on size, memory and performance, their way can be fixed by deleting the .vmt and correctly formatting the transparent texture replacer to an uncompressed transparent pixel.
this mod simply edits the .vmt, strips all of the irrelevant rendering properties, tells the game to not bother searching for the actual texture and forcing the alpha to be zero just to be safe which is much better on size, memory and performance (and reliability!).