Mecha Knights: Nightmare

Mecha Knights: Nightmare

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Enemies 101
De către Belmont
All info on Enemies and Bosses.
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Specters
[Difficulty] 𝔼𝕒𝕤𝕪

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] 𝔽𝕝𝕒𝕟𝕜𝕚𝕟𝕘/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝

[Size] 𝕊𝕞𝕒𝕝𝕝

[Summary]

Specters, Are the lowest of the low in terms of health and damage.They were the first entities you'll face and are by far the creepiest looking. Specters will always fan out and attack you from broad angles. They attack by hyper extending the neck and biting out towards the target.




Rowdies
[Difficulty] 𝔼𝕒𝕤𝕪

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] ℂ𝕙𝕒𝕣𝕘𝕚𝕟𝕘/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝

[Size] 𝕊𝕞𝕒𝕝𝕝

[Summary]

Rowdies are a bit larger then Specters and are on a constant run, with a swollen arm in the mutated shape of a claw they will charge at you until put down. You will commonly find them accompanying Specters. They are fairly easy to kill but deal a little more damage then the Specters.


Baulders
[Difficulty] 𝕀𝕟𝕥𝕖𝕣𝕞𝕖𝕕𝕚𝕒𝕥𝕖

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] ℂ𝕙𝕒𝕣𝕘𝕚𝕟𝕘/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝

[Size] 𝕃𝕒𝕣𝕘𝕖

[Summary]

Baulders are far larger then Rowdies or Specters, they are very distinguishable with a fleshy skull missing the eyes and long arms and a chest built of a split rib cage. upon being spotted. Once you get close or they get close to a target they will begin to sprint at at.They have more health and are harder to take down then Rowdies.


Lurkers
[Difficulty] 𝕀𝕟𝕥𝕖𝕣𝕞𝕖𝕕𝕚𝕒𝕥𝕖

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] 𝕊𝕝𝕠𝕨/ℙ𝕣𝕠𝕛𝕖𝕔𝕥𝕚𝕝𝕖

[Size] 𝕃𝕒𝕣𝕘𝕖

[Summary]

Lurkers are very tall and can be quickly spotted from a distance, they resemble a crab mixed with a scorpion and spit an acid that corrodes armor and lingers in the area if it hits the ground.They are on the same level as a Baulder but are easier and quicker to take down up close.


Type E Corsage Batteries
[Difficulty] ℍ𝕒𝕣𝕕

[Rarity] 𝕍𝕖𝕣𝕪 ℝ𝕒𝕣𝕖

[Attack Style] 𝕍𝕖𝕣𝕪 𝕊𝕝𝕠𝕨/ℙ𝕣𝕠𝕛𝕖𝕔𝕥𝕚𝕝𝕖

[Size] ℍ𝕦𝕘𝕖


[Summary]

Corsage Batteries are massive reds that move slowly on six legs and have a long upper body and neck that opens four ways to multiple glands that shoot high powered Lazers at their desired targets.Primarily used as Anti-Air these beings can attack at close quarters and are very lethal close range and can take a heavy beating before going down. They are not commonly encountered.


Archers
[Difficulty] 𝔼𝕒𝕤𝕪

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] 𝔽𝕝𝕒𝕟𝕜𝕚𝕟𝕘/ℙ𝕣𝕠𝕛𝕖𝕔𝕥𝕚𝕝𝕖

[Size] 𝕊𝕞𝕒𝕝𝕝

[Summary]

Archers are low level reds that take up arms usually at the backs of hordes and spit projectiles very similar to Wardens or Lurkers. They are humanoids whose mouths open to reveal glands that shoots the projectile.They are easy to kill but can sometimes appear in large numbers.They are Commonly Encountered.


Death Bells
[Difficulty] 𝔼𝕒𝕤𝕪

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟 𝕃𝕒𝕥𝕖𝕣 𝔾𝕒𝕞𝕖

[Attack Style] ℂ𝕙𝕒𝕣𝕘𝕚𝕟𝕘/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝

[Size] 𝕊𝕞𝕒𝕝𝕝

[Summary]

Death Bells are brute class reds that run towards their targets and proceed to beat and mangle their prey. They are around the size of rowdies and have overly large forearms and a massive head that's in the shape of a bell and a long thick tongue that hangs out. They are not normally encountered till late in the game and are decently easy to take down.


Behemoth
[Difficulty] 𝕍𝕖𝕣𝕪 ℍ𝕒𝕣𝕕

[Rarity] 𝕍𝕖𝕣𝕪 ℝ𝕒𝕣𝕖

[Attack Style] ℂ𝕙𝕒𝕣𝕘𝕚𝕟𝕘/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝

[Size] 𝕊𝕦𝕡𝕖𝕣 𝕄𝕒𝕤𝕤𝕚𝕧𝕖

[Summary]

Behemoth is the first boss you will face, but later game you will face much more of them. They are supermassive reds with axe like hands and a split joint jaw. They are very tough to take down and deal a large amount of damage. Rail guns provided are every effective but if necessary can be dealt with via Echo-7.


Wardens
[Difficulty] 𝕀𝕟𝕥𝕖𝕣𝕞𝕖𝕕𝕚𝕒𝕥𝕖

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟 𝕃𝕒𝕥𝕖 𝕘𝕒𝕞𝕖

[Attack Style] 𝕊𝕝𝕠𝕨/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝/ℙ𝕣𝕠𝕛𝕖𝕔𝕥𝕚𝕝𝕖

[Size] ℍ𝕦𝕘𝕖

[Summary]

Wardens are huge reds that resemble spiders, they are slow moving but shoot corrosive projectiles and if close enough will attack physically. They are accompanied by hordes at almost all times. Wardens are weak up close or flanked behind. And are subject to explosives.




Type E Tormentors
[Difficulty] 𝔼𝕒𝕤𝕪

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] 𝕊𝕝𝕠𝕨/𝔾𝕦𝕚𝕕𝕖𝕕 ℙ𝕣𝕠𝕛𝕖𝕔𝕥𝕚𝕝𝕖

[Size] 𝕃𝕒𝕣𝕘𝕖

[Summary]

Tormentors are tall cylinder shaped reds that fire guided rockets towards its targets and lingers in the back of attack forces, up close they are easy to take down but will continue to fire without pause until killed.





Shrimps
[Difficulty] 𝔼𝕒𝕤𝕪

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] 𝕊𝕨𝕒𝕣𝕞/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝

[Size] 𝕍𝕖𝕣𝕪 𝕊𝕞𝕒𝕝𝕝

[Summary]

Shrimps are scorpion like reds that will always attack in large swarms of other laggards, they are able to crawl very fast and will be at the front of every attack.There are three sizes of Shrimp a very small, medium and large.





Flesh Goliath
[Difficulty] 𝕍𝕖𝕣𝕪 ℍ𝕒𝕣𝕕

[Rarity] 𝕍𝕖𝕣𝕪 ℝ𝕒𝕣𝕖

[Attack Style] ℚ𝕦𝕚𝕔𝕜/ℙ𝕙𝕪𝕤𝕚𝕔𝕒𝕝/ℙ𝕣𝕠𝕛𝕖𝕔𝕥𝕚𝕝𝕖

[Size] 𝕊𝕦𝕡𝕖𝕣 𝕄𝕒𝕤𝕤𝕚𝕧𝕖

[Summary]

The Flesh Goliath is the last boss you will encounter as of Dec 13th 21 as you wont fight another one except at the end of Keiv part 2. The Flesh Goliath is a super massive class red comprised of melded and conjoined human corpses and bone fragments. Its weak to Heat and Explosives and attacks by bashing. Once put down, it will slowly regenerate and rapidly mutate and give off corrosive gasses around itself until fully destroyed.



Flails
[Difficulty] 𝔼𝕒𝕤𝕪

[Rarity] ℂ𝕠𝕞𝕞𝕠𝕟

[Attack Style] 𝕊𝕝𝕠𝕨/ℙ𝕣𝕠𝕛𝕖𝕔𝕥𝕚𝕝𝕖

[Size] 𝕊𝕞𝕒𝕝𝕝

[Summary]

Flails are mutated reds with four legs and four long flaps that move at will around itself. It attacks in the same way and same corrosive projectile as an Archer does. Can be easily destroyed up close.


12 comentarii
Aereto 14 apr. 2024 la 15:09 
With the new update and Nightmare Waves, there are new creatures to be categorized, including extremely tanky variants.
banansa47 16 mart. 2024 la 18:53 
so the strategy is unload everything into them.....
Dexaldem 11 ian. 2024 la 7:03 
This is a nice guide to the enemies. I'mma give it a favorite, chief. Thank you for making it! :D
Kabob004 25 sept. 2023 la 20:20 
Is it just me or do the Wardens look like a mix between a Zerg Broodmother and a Brutalisk?

Also I think we need an enemy viewer as like a Post Game unlock because I want to get a closer look at the Reds...
Blackout Blake 6 sept. 2023 la 13:00 
The small flies and the larger armored wasp are vacant from this guide, alongside the leeches, the spider, and the larger baulder.
FLU_777 12 iun. 2023 la 9:55 
Ooooo there is going to be a dlc? Interesting
Belmont  [autor] 7 iun. 2023 la 2:12 
Btw this guide is not complete, when the DLC drops, it will be completed :3
FLU_777 6 iun. 2023 la 12:48 
I think you are missing a few like the slug and the wasp looking ones but other than that really good information thank you
Strelkov 6 febr. 2023 la 0:42 
You forgot slug-like monster which you fight in Underground Base.
Elijah of Worldbuilding 15 sept. 2022 la 14:35 
there are offical names for these? nice