Hearts of Iron IV

Hearts of Iron IV

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Tank Designer Rebalance
   
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9 Dec, 2021 @ 2:34am
7 Mar, 2022 @ 9:20am
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Tank Designer Rebalance

Description
Updated for 1.11.8

All normal tank will get basic breakthrough
All SP artillery will get soft attack buff but lower breakthrough
All TD will get hard attack buff but lower breakthrough and lower soft attack

Allow medium and light tanks to compete with heavy or super-heavy tanks (Paradox completely messed up everything, they made super-heavy tank OVERPOWER which the medium tank and light tank are fully useless.)

Still work on resource balance and module balance. I believe that tanks are still not 100% balanced, so I realllllllly need your advise!!!!!

Change log: (not yet update the log, soon)
https://docs.google.com/document/d/1Z0BIoh5nVcIRh9Wl3HNuzXcjVCPBtwdZp10O1tBwgjs/edit?usp=sharing
17 Comments
CodaMission 26 Feb @ 1:35pm 
Light tanks are useful for armored cavalry that hauls ass, I find. I soup up my light tanks and watch them Genghis Khan this shit just tearing up the enemy's lines
CodaMission 26 Feb @ 1:34pm 
@Gabus casually answering questions I have pondered for years
palito_n⁰_538 25 May, 2023 @ 4:45pm 
cuzcuz com ovo
ミヤコ 31 Jan, 2023 @ 12:49pm 
求更新
沙狐 24 Oct, 2022 @ 7:32pm 
求更新
Wiss 17 Aug, 2022 @ 3:37am 
@Gabus, Such a mechanic already exists. Thank speed during combat is very slow just like any other units, and if you have supply/fuel problems you go really slow and there is also the fact that any unit loses org when going to enemy tile. Max speed of tanks should be raised.
Chrysalis Simp Official 5 Apr, 2022 @ 8:09pm 
@Gabus the SU-122-54 is the only SPG I can think of that went into production with more than one machine gun, it had a coax and an AA machine gun, other than that I cant think of any
Gabus 30 Mar, 2022 @ 6:12pm 
@Chriss Vienna

The reason why paradox has such low speeds isn't because of some error in their research. It's that it simulates the average speed the tank would be going through a given tile. A tank isn't always going to be cruising at 50km/h. There are a lot of factors to consider, such as logistics, fuel use and efficiency, roughness of terrain, level of enemy forces in area, and how well built the infrastructure is.

IMO, tanks should be faster in friendly territory and in high infrastructure areas, but become bogged down by enemy partisans and in enemy cities/towns.

As for the SPGs, your guess is as good as mine. It really doesn't make sense that an SPG would ever have more than 1 machine gun, just in case.
沙狐 19 Mar, 2022 @ 12:51pm 
兄弟能否把坦克设计扩展版的配件也加进去那就完美了
Oblivionis 8 Feb, 2022 @ 11:46pm 
和 坦克设计扩展汉化版 冲突吗