RimWorld

RimWorld

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Random Cooldowns (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
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8.12.2021 klo 11.43
17.3. klo 2.58
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Random Cooldowns (Continued)

2 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
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Update of Iron Xidess mod
https://steamproxy.net/sharedfiles/filedetails/?id=2282505419

Since it was requested in the comments the randomness of cooldowns is now weighted depending on the shooting-skill of the pawn.
Lower skilled pawns (less than 10) will more often have increased cooldowns while higher skilled pawns (more than 10 skill) will more often have decreased cooldowns.



[dsc.gg]
[github.com]


Adds a random value to ranged attack cooldowns, so pawns shoot at an uneven pace.

You may want to use this mod to make combat seem slightly more chaotic. It can also increase difficulty by making the cooldown of faster weapons unreliable.

Cooldown decreases (bonuses) are more common than increases, but also smaller. The average (mean) cooldown is the same. The effect does not scale, so it is more noticeable with faster weapons.

All vanilla ranged weapons are affected. Almost all modded weapons should be affected. Modded weapons with very short cooldowns are intentionally unaffected.

Load order shouldn't matter. Adding or removing the mod from saves should be safe. Almost all mods should be compatible, except ones that modify the relevant ranged attack code in a heavy-handed way.

Uses Harmony.

Known issues:
- If you shoot at an enemy before trying to run away, you may be stuck in cooldown for longer than you expect, and then die and get upset.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


7 kommenttia
Mlie  [tekijä] 15.4.2022 klo 21.48 
@QueenBlade Should work, havent tried that mod
QueenBlade 15.4.2022 klo 15.07 
Works with Run and Gun..?
Draqvaus 26.2.2022 klo 9.28 
Thank f*** i was getting tired of knowing which weapon burst patterns would overlap in my defences
123nick 20.1.2022 klo 19.43 
animals with ranged attacks and mechanoids throw an error when shooting. i have a couple of mods that mess with stats with acc and such so i assume one of them is messing with pawns without skills shooting, but thats just a hunch. this one might do it since it affects cooldown after shooting and maybe when pawns without skills shoot it causes an error?

Log: https://gist.github.com/0c5e95ac987cd4bc9363a5c4d903d5d0
J.C Denton 9.1.2022 klo 10.21 
Hey, thanks for adding my suggestion to this!
HellWatcher 11.12.2021 klo 20.39 
Thanks mlie
ProfZelonka 8.12.2021 klo 14.27 
Interesting! I wonder how it plays out in gameplay, does it seem right?