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翻訳の問題を報告
It is great to hear that you like playing Mega Swampert.Thanks for your feedback, its greatly appricated. 🙂 We already have plans and a bunch of fixes for the next update of Mega Swampert where we will adress how a bunch of the mud interactions work. also how the down special mud apply effect is visualized. Splatracer and I will look into the points you mentioned and implement balance changes where fits.
>His f-smash is simply too strong for how fast and small it is (it does 20% and kills at 60 lol)
>His aerials over all are insanely fast and feel out of place for such a big character, his speed stat in the X/Y is his lowest stat, so giving him more endlag/startup would help him feel more like the large hunk of meat he is.
>His up-smash feels particularly weak compared to his f-smash. Judging by how it looks, it should be much stronger, as well as a little more endlag.
>I feel as though his mud mechanic should have a more significant change to his base stats, as well as take the entirety of the down-b animation to equip it.
Overall, he's a super fun character, and for all I know this was just a character to submit and leave it as is. But if you're open to suggestions and still updating him, I hope this helps! :)
why not dutch angel dragons