Stellaris
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SE: Human 2 - Indeterminable (Broken in 3.12)
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28 nov 2021, ore 1:01
20 set 2022, ore 16:20
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SE: Human 2 - Indeterminable (Broken in 3.12)

In 1 collezione di droid.with.googly.eyes
SE: Human 2 - Extensions
7 elementi
Descrizione
Note: A patch is insufficient to fix the original mod for 3.12 given files must be removed and not simply overwritten

This mod applies the following fixes to SE: Human 2 (add to playlist below):
  • Renamed hair_selector to attachment_selector in phenotypes (3.5 update)
  • Respecting species gender settings (3.2 update)
  • Species with cybernetic/psionic ascensions will also have portrait changes applied to envoys
  • Machine/synth species are considered cybernetic for base portrait changes (for SE: Human (2) Machines)
  • Species with both cybernetic and psionic ascensions (via use of mods) will now see a mix of portrait types instead of some being wiped

[discord.gg]
38 commenti
lilililili 4 ott 2022, ore 11:42 
I love it
Jedrek Brimstar 22 set 2022, ore 2:58 
I'm idiot, its only after reading the comments under SE: Human (2) Machines mod. That I figured out you can use SE Restyle and SE Human 2 at the same time together.

I put the SE Restyle mods first in load order. And included the SE - Restyled - Humanoids Only And then SE: Human 2, SE: Human 2 Indeterminable, SE Human(2) Machines.

Everything works great.
droid.with.googly.eyes  [autore] 22 set 2022, ore 1:43 
If Humanoid 2 existed and had a similar selection of clothing to the original, Restyled would have been based on it.

I consider Restyled the fix for the original (when it's done). Feel free to make patch mods for Restyled that do what you want, I'll put a collection together if enough of them exist.
Jedrek Brimstar 21 set 2022, ore 5:45 
Thanks for your continued support to keep SE Human 2 working.

Your SE Restyled has kind of gone in different direction then what I prefer with SE Human 2. Also SE Human 2 added some nice features. Like zoomed out look to see more of the character. And the changing look as character levels up.

Sad that we didn't get a SE Humanoid 2.

As others have asked. Can you please do a mod to fix SE Humanoid. Kind of stuck with it if want keep using SE Human 2.
essi2 20 set 2022, ore 21:02 
You should probably just switch to using SE - Restyled instead of Se and SE2
Lykos 20 set 2022, ore 20:37 
Thank you for this mod! Can you make another one that fix the Humanoids? They are still bald thanks to the latest patch.
droid.with.googly.eyes  [autore] 16 giu 2022, ore 23:22 
The difference is the use of scripted triggers for maintainability, no actual mechanics have changed. You are, of course, free to take the content of those triggers and manually copy the code into all the places those triggers are used to create your own patch. It's a fair amount of work, and possibly error-prone, but that will solve your issue.
pluto9 16 giu 2022, ore 11:33 
Thanks for the work. This mod seems to disable Steam achievements while the original SE Human 2 mod does not. I thought a fix for the portrait mod would not change the core gameplay mechanics.
droid.with.googly.eyes  [autore] 16 mag 2022, ore 22:28 
I won't, as I'm busy working with original SE as a base.

However, if somebody else would like to rename the portrait group and phenotypes in gfx\portraits\portraits\90_portraits_human.txt, then add the new name to the humanoid species class, I won't stop them.
too much goalie 16 mag 2022, ore 21:03 
I believe they were asking if you could do a version of this mod that doesn't replace the human portrait mod, rather just adds another humanoid option with these portraits separate from vanilla.