Garry's Mod

Garry's Mod

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gm_megastruct13_night
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Water
Taille du fichier
Publié le
82.309 MB
24 nov. 2021 à 15h49
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gm_megastruct13_night

Dans 1 collection faite par FFox
Remastered Classic Maps
6 objets
Description
Return to a Classic GMOD map, but night themed

gm_megastruct13_night

This is a very old map from the GMOD 9 /10 days, really old which I remastered and added a new look to it making it compatible with the lastest Garry's Mod features, following the style of nowadays gm_construct.

The original map is gm_megastruct_revolution By: WilsonBJ
https://youtu.be/BQAxWhkiBuc

In my enhancement:

I've added Colorizable Sky Support (env_skypaint), re-done the Dark/Black Room, re-done the White Room which is now also colorizable/paintable with the ToolGun, gave it new lighting (very close to the default construct), tweaked the old and excessive bloom, I've also added 2 signature and iconic buildings to the flatgrass area of the map and updated the skybox. The previous and constantly open area_portals have been change to func_areaportalwindows and they now fade and close. Soundscapes were also implemented.

Day Version:
https://steamproxy.net/sharedfiles/filedetails/?id=2661626575

Nav Mesh
https://steamproxy.net/sharedfiles/filedetails/?id=2664928487

EXTRA NOTES:
That is the original self-made nav_mesh for both maps, these are 100% generated using the propper commands, they do cover all of the map surface, complete navigation for nextbot, took me some minutes to do but less than I expected.

If you are subscribed to an alternative mesh by a different author I cannot tell exactly what the downside of that is, please don't mix them use only one.

If it doesn't work for any reason type in console nav_load while in the map.

You can play around with the HDR intensity if you want by typing in the console the following command:

ent_fire tonemapcontroller setbloomscale [values from 0.1 to 10, 0.35 is the default]

Features
-AI Noded +NAV MESH
-Considerably large playable area
-Compatible with in-game Fog editor
-Compatible with in-game Sky editor
-Compatible with in-game Sun editor
-Cubemaps
-Full HDR
-Flatgrass Area
-Gravity Control (see the mountain area and spawn something there)
-Huge
-Open Skybox
-Updated Soundscapes
-Various Rooms
-Water

This is a very ancient map and it has been re-uploaded several times but without any upgrades whatsoever, it has been featured once in one of DasBoSchitt's "The GMOD Idiot Box" featuring the night version.

The map is a bit heavy in size because it has been recompiled in the lastest version of Source both SDR and HDR.
Let's not forget originally this is from 2008 or earlier.
23 commentaires
FFox  [créateur] 20 aout 2022 à 3h22 
Enable HDR.
Vikk 19 aout 2022 à 17h05 
My cubemaps are missing, my game is not broken, not a addon conflict and I can't use buildcubemaps command because the map can't be written, otherwise the map is incredible. 10/10
404_coffee.exe 12 aout 2022 à 6h52 
I like the atmosphere while in the night of the map.
TheKillerChicken 4 mars 2022 à 2h16 
So nice to see this map again. I lost it when my 1 TB games hdd firmware caught fire.
Tumbleflop 29 janv. 2022 à 0h43 
spawned a npc_cpt_parasite from cptbase and forgot about it after noclipping away outside and over the wall; came back and had it charge at me. 10/10 for making me just about shit myself. would recommend.
Frankie713 13 janv. 2022 à 18h03 
why is there a panguin in a tux that disapears
FFox  [créateur] 28 nov. 2021 à 12h23 
this must be an issue on your end, the map is perfectly fine, cubemaps are built, maybe you have a local issue with the textures. have you verified your game files?
Merson 28 nov. 2021 à 11h57 
Is there a reason why the reflections of certain parts of the ground are missing textures?
grillad asf 28 nov. 2021 à 6h17 
ohhhhh i'm stupid, i was looking through the description multiple times and never read that specific part xD
FFox  [créateur] 28 nov. 2021 à 5h44 
the answer was on the map's description all along