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Cheesing him by spamming a homing stunlock offscreen was my "original" homegrown solution.
this is a LOT more relevant if you're doing a lot of limiters in your playthrough and may sound really counter-intuitive but something that REALLY helped me out was putting Jaunt() on as an upgrade for another attack. if you're in that situation where you need to blast everything at once or you just want a bit more leeway in Turn() usage at the expense of mobility, having a way to actually fight back while recharging is invaluable, especially if you're using a build that's extremely turn-reliant like me.
Are those spider eggs? Because that's how you end up completely covered in spiders.