Transformers: Fall of Cybertron

Transformers: Fall of Cybertron

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Transformers: Fall of Cybertron: Audio Logs, Blueprints & Easter Eggs Guide
By Cygnus
This is a guide to recovering all of the collectible audio logs and weapon blueprints in HIgh Moon Studio's 2012 giant-robot third-person shooter Transformers: Fall of Cybertron. In this guide you will also discover many if not all of the easter eggs hidden in the game. Enjoy!
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Introduction
Transformers: Fall of Cybertron is a ridiculously fun third-person shooter romp through the classic Transformers universe, a cinematic popcorn-munching ride highlighting the last days of the Autobots' and Decepticons' civil war on their home world of Cybertron. High Moon Studios made a few significant changes in gameplay from their previous TF game, War for Cybertron, but one of the biggest changes is the addition of actual collectibles in the form of everyone's favorite exposition shortcut, audio logs, as well as weapon blueprints that unlock more equipment for you to purchase and upgrade at the game's "Teletraan" store kiosks. There are 51 audio logs and 15 weapon blueprints spread across 13 chapters, and this guide will show you how to find each and every one. As an added bonus for die-hard Transformers fans, High Moon also tucked quite a few easter eggs into the campaign. Some are pretty straightforward, while others can be a bit tricky to hunt down, so this guide will also give you a walkthrough on how to see all the robot-smashin' goodness available to you! In making this guide, I have referred to Gamesradar's guide for the logs and blueprints[www.gamesradar.com] and One of Swords' excellent guide[www.oneofswords.com] for the easter eggs. Please visit those pages for more screenshots, videos and other information.

Collecting all the audio logs will net you the "Cassetticon Audiophile" achievement. Collecting all the blueprints will unlock the "Beachcomber" achievement.

There will be spoilers in this guide! You have been warned.

Let's get into it!
Chapter I: The Exodus
No audio logs or blueprints in this level.


 
Chapter II: Defend The Ark
Audio Logs

1. At the beginning of the level, turn to your left and head down a darkened passageway to find the first audio log sitting on some boxes.


 
EASTER EGG: Next to the audio log is a breakable barrier where you can view a holograph of Optimus Prime's old war axe from War for Cybertron.

 
 
2. When you meet up with Warpath, instead of going left to access the Teletraan store, head right down the hallway to where some Autobots are working on two giant machines. After a short cutscene, head up the stairs at the far end of that room to find the audio log on the ledge.


 
EASTER EGG: After using the Teletraan store, you can enter a room with an altered Autobot symbol directly to your right where you can pick up a thermo rocket launcher, open up Grimlock's locker or watch some TV, like you do in the middle of a robo-war.


 
3. After you and Warpath fight off the Decepticons at the nerve center, head back along the raised platform where the Decept dropship was hovering and follow it all the way to the left back into the structure. To the right will be a now-open door where an audio log rests near a puddle of oil.


 
4. Upon entering the nerve center where Perceptor is waiting for you, turn left to find an audio log near a viewscreen.


 
5. When you head out into the large outdoor area, there is a table with moleculon fuses on the left side of the area facing your objective waypoint. After clearing out the Decepticons, grab a fuse and go to the right of the area where there will be a corridor leading to a fuse panel and a locked door. Stick the fuse in to open the door, revealing an audio log, some shard crates and two armory recreators.


 
6. After that open area, right before you use an ion vent for the first time, an audio log detailing the Decepticon Leapers is sitting in front of a bank of monitors.


 
EASTER EGG: Fittingly enough, in the next area, you will fight Leapers. Next to the ion vents, near a pile of boxes and a Scatter Blaster, someone is on a ledge above, watching and probably recording you: Laserbeak.


 
7. After you first meet Starscream and the Shotgun Decepticons (that'd make a good name for a band) head upstairs and pry open the door. Before going through the next open door to your objective turn right and go through a series of corridors and ion vents until you see a shard crate lying on a breakable grate. Shoot the grate and jump down to the floor directly below to find an audio log next to a bank of monitors.


 
EASTER EGG: Grab that last audio log and, before jumping down to the next floor below, go down the hallway and the door at the end will open, revealing a room full of ammo containers. There is a shipping manifest on one of the screens, a self-deprecating reference from the devs regarding the lack of ammo[www.google.com] in the last game.


 
Blueprints

1. On your way to activate the first artillery control center, right before a Teletraan store is a Photon Burst Rifle blueprint waiting for you.


 
EASTER EGG: After grabbing the blueprint, go to the Teletraan store there, turn around and look up and to the left. On a high ledge, Rumble is just hanging out, watching you.


 
2. In the room littered with the aftermath of Starscream's massacre, there will be a Mark-0 Orbital Beacon blueprint near a dead Autobot.


 
Chapter III: Metroplex Heeds The Call
Audio Logs

1. The first audio log lies behind some cylinders on a ledge to your right as you enter an area with Autobots fighting some Decepticons, with Metroplex fighting? dancing? doing aerobics? in the background.


 
2. After Metroplex takes out the first warp cannon, an audio log is lying on the floor next to a dead bot in the stairwell going up to your next objective.


 
3. Go through the next passage until you run into some Cepts plinking away at Metroplex in front of an impressive panorama of a blue and orange motif city with a raging dogfight overhead. Surprise the 'Cons and take them out; then jump down to find a fuse near the wall to your right. Use the fuse to activate an ion vent around the corner. Ride the vent up to some shard crates and a barrier that you can smash through to find the next audio log.


 
4. Metroplex will smash a group of Decepticons and say something pithy. Go into the area where they were, a large, partially destroyed stairwell that ends in a bottomless pit. Descend the stairwell carefully until you can't go any further and the audio log will be lying on the floor.


 
5. In the very large outdoor area where you meet up with Warpath, there is an audio log behind the blue and silver center column of a structure with a rounded roof, on your right as you first enter this area.


 
6. After you and Warpath shove a giant robot statue's head out of your way, check around the back of the head for another audio log.


 
7. In a hallway after you destroy the second warp cannon, Metroplex will give you a "hand" with a group of Leapers; you are then free to head down the hallway where the last audio log lies in the room to the left of the armory recreator.


 
EASTER EGG: Smash through the barricade after picking up that last audio log and you will be outside again. Look to your right and you'll see several rather odd-looking lampposts. If you get close enough, one of them will transform into Soundwave, who will say his signature egotistical line and then bugger off.


 
Blueprints

1. In the ruined stairwell where you find the 4th audio log, pry open a door on the level with the armory recreator and ride an ion vent up to the top level to find the blueprint for the Ultra-Power Core.


 
2. The blueprint for the Chaos-Rift Combuster is inside a crashed shuttle behind where you meet up with Warpath and the Autobot survivors.


 
Chapter IV: Eye Of The Storm
Audio Logs

1. After you cloak and stealth-kill the first Decepticon, wander down the walkway to find the audio log next to the green, totally-safe-to-swim-in river.


 
2. When you ride the trash compactor up a level, straight down the hallway in front of you is the second audio log lying near some dead bots.


 
EASTER EGG: You're supposed to stealth through this area, but if you happen to screw up and alert the Decepticons, don't fret because there is a consolation prize. A door to the left of the trash compactor control switch will open if your stealth run fails, letting a bunch of reinforcements into the area. Kill them, obviously, and go into the newly accessible room to find some weapons and stuff... and a pin-up of Arcee.


 
3. There's an audio log on the left side of the hallway with the Decepticon security gate that you have to avoid by going through the access tunnels.


 
4. After getting the V32.Cybr Corrupt@r blueprint, head up the slope and go through another access tunnel until you come to a T-intersection. Hang a right and make your way to a room with a couple shard crates, an A-4 Pulsar Cannon and the 4th audio log.


 
5. Once you get through the ancient tomb, you will come to a a dead end filled with burning debris, courtesy of Grimlock. Head into the access tunnel there and turn left when you can to come out into a room with a large statue, some shard containers and the final audio log for this level.


 
Blueprints

1. The Subsonic Repeater blueprint is on the left after Jazz moves some debris out of your way shortly after the start of the level.


 
2. Nail the 'Con fiddling with the Teletraan store on your way to the crane control room and go up the ramp and to the left to find the Corrosive Slime Cannon blueprint next to a bot covered in, you guessed it, corrosive slime.


 
3. Right after you get past the Decepticon security gate, the blueprint for something called the V32.Cybr Corrupt@r is on the left side of the room with the dirt/rust slope going up to the right. I was thinking of writing this whole guide in leetspeak but they beat me to it.


 
4. When you hook up with Jazz, you'll come to a room with large pods moving through it on overhead tracks. Wait for Jazz to open up a door at the far left of the room, and go in to find the blueprint for the Nucleon Charge Rifle.


 
Chapter V: Cut And Run
Audio Logs

1. The first audio log can be found up a short slope on the left side after you reunite with Cliffjumper upon escaping the toxic area.


 
EASTER EGG: Travel with Cliffjumper until you see the Energon lake. Help Cliffjumper up the ledge and when you see the tower do its little lightshow, turn towards the exit and before following Cliffjumper in, look for a flaming bit of debris to your right and you'll see that you can interact with it. Read the engraving on the hatch: it's a string of Roman numerals, which say "IX...XVII...MCMLXXXIV" or "9...17...1984" or September 17th, 1984, the premiere date of the original Transformers cartoon.


 
2. Once you cross the large area where you have to dislodge the giant robot to make a bridge, you will enter a room with red and purple Decepticon monitor screens, some twitchy moving purple monitors, and a Teletraan store. The audio log is on the right of the center console. For extra shards, head into the next room where Cliffjumper warns you about the enemies outside the door; instead of grappling the door, turn around to see that you can grapple to a ledge above you with several shard crates! Woo money!


 
3. Cliffjumper will get pinned down by enemies and you will need to support him with sniper fire. After you take care of that and he moves ahead, tear down a section of wall and grapple up to it to find an audio log on the left in a room with three large pipes and a couple armory recreators.


 
4. Continue supporting Cliffjumper until you come to a door near the giant energy tower from the beginning of the level. Cliffjumper will go under the door as you hold it open for him but it will be too heavy to keep open. So grapple over to the new grapple point and go down the hallway to the right before moving on. You will find a room with several armory recreators and a door switch. Before interacting with the switch, grapple up to the opening in the wall to your right to find an audio log.


 
EASTER EGG: Head back out and hit the switch, and you'll find it's not just a door switch... it's a Transformer! It'll do a little dance (looks a bit like Carlton's dance in Fresh Prince of Bel-Air) before the wall behind it will explode, revealing a bunch of shard crates and other goodies.


 
Blueprints

1. After you find the second audio log in the room with the red and purple monitors, you will enter into a large room with 'Cons shooting at you from across several platforms. Take them out bang-bang-boom and then, from where you entered the area, grapple to the platform directly across from the entrance. Ahead of you will be another platform, with two grapple points -- swing over to the lower one where there is a grate cover hanging off it, and follow the corridor to the left into a room filled with mines and, surprise, the blueprint for the Thermo Mine Payload.


 
2. In the room right after where you find the 3rd audio log, there is a dead robot lying on the floor and an electrical arc continually hitting the floor. The E.D.K. TechVolt blueprint is there.


 
3. After picking up the 4th audio log, move ahead towards the next objective to a lab with a switch and a table in the corner surrounded by circular blade saws. The Gear Shredder blueprint is next to the table.


 
Chapter VI: Death From Above
Audio Logs

1. Time to be the bad guy! As Vortex, start off the level by flying through a "canyon" connected by blue-lit pipes. Go through the first pipe, then stick to the lower pipes for the next two rooms. Right after the third pipe there will be a small platform at the end of the pipe and you can find some shard crates and the first audio log there. (Jumping down to the ground below will net you another crate, buried in the muck. In fact, there are several caches of shards scattered on the ground throughout the canyon if you look for them.)


 
2. After dodging the laser beams and homing mines in the canyon, veer to the left where your path is blocked by a weakened door. Destroy it to move on, but not before grabbing the next audio log lying on the floor in front of the door.


 
3. Fly under the bridge where you find the Energon Harvester blueprint and there will be an audio log on the ground near some shard crates, almost directly beneath the sentry turret you need to destroy.


 
4. There is an audio log lying inside an open armory recreator to the right of the security door that you need to destroy with a detonator pack.


 
5. After you enter the bridge to find and destroy the center and final support column, you will ride a lift down into the depths of the bridge's machinery. Look for the final audio log on the left after you fly over a barrier too high for you to jump over.


 
Blueprints

1. When you encounter Autobots for the first time, the Energon Harvester blueprint will be dangling from a dead bot's hand at the far end of the bridge you land on.


 
Chapter VII: Belly Of The Beast
Audio Logs

1. In the area right after where you find the level's only blueprint, you will have to grapple your way across the acid pools to proceed. Grapple to the first platform ahead of you and then grapple as far left as you can. There will be an audio log on a platform a little taller than the rest.


 
Blueprints

1. When your fellow Decepticons warn you about the acid, you will come to a bunker being guarded by Autobots. You will need to yank open a door in the bunker with your grapple to move on. The blueprint for the Energon Recharger is to the left of the door.


 
Chapter VIII: Combaticons Combine!
Audio Logs

1. A short way into the level, you'll blast a hole in the wall to end up on a series of platforms and catwalks on the outer hull of the Autobot transport. Grapple up to the first half-circle catwalk and then to the second half-circle. Before going any further, turn around and look up to see a gangway heading back towards the ship. Grapple up to it to find the first audio log and a bunch of shard crates.


 
2. Drop down to the lowest of the three platforms in front of the first anti-aircraft gun to find an audio log on the floor right past the ammunition loaders.


 
3. The last audio log lies in your path just beyond some flame vents on your way to the second gun.


 
Blueprints

1. After you exit to the outside of the transport, after grappling up through the circular catwalks (making sure to pick up the first audio log), you will come to a bridge that must be activated with your grapple. Cross it to find the A-4 Pulsar Cannon blueprint sitting in an open armory recreator.


 
Chapter IX: Megatron Returns
Audio Logs

EASTER EGG: In Soundwave's lab, look into the fog beyond the lab machinery to see what appears to be Frenzy running along a conveyor belt. Is this how he gets his exercise?


 
1. Above the second cell door on the left there is an open cell. Hover up to it to find the only audio log for this level.


 
Blueprints

1. Pass through the second cell block to find the final blueprint of the game in front of a Teletraan store. It happens to be the Riot Cannon, Megatron's signature weapon, and it's a hell of a lot of fun to use.


 
EASTER EGG: For extra mega-fun, destroy the two monitors on the wall behind the store to open up a very special secret area. :)


 
Chapter X: The Final Countdown
Audio Logs

1. When you first encounter Autobots in this level, you will be fighting them in front of a structure with two large arrays of spotlights on the roof. Hover-jump up to the walkway above you and follow it past the far spotlight to find an audio log next to a couple of shard crates.


 
2. The next area has several cannons that you can destroy. Head towards the furthest cannon to find a small shadowed area accessible by ramp and you will find some shard crates and health/ammo along with an audio log.


 
3. After you rudely hang up on your buddy Optimus, head towards the objective marker to find yourself overlooking a large open area full of Autobots to blow up. From the ledge where you start, look down and to your left to see an audio log all the way down on the ground in a corner with some shard crates. On that note, there are a TON of shard crates in this area; make liberal use of the hover-jump.


 
4. In the room where you battle an Autobot Titan, there is an audio log behind a wall with vertical bars. To reach it, hover-jump up to the platform against the wall and jump through the little gap in the wall in vehicle form.


 
5. Towards the end of the level, Laserbeak will cut open a door to a control room for you. Smash open the door to find the last audio log on the console to the right of the switch.


 
Blueprints

No blueprints in this level.
Chapter XI: Starscream's Betrayal
Audio Logs

1. The first audio log is in the room you start in as Starscream, on a little pedestal.


 
EASTER EGG: You can do this at any point in this open-air area, but it makes more sense to do it sooner rather than later, because it's awesome. Once you leave the starting room, deal with the enemies in your immediate area, then transform into your jet form and fly through the towers to the left. Look for a tower with a large cable coming out of it and an enclosed room around the back of it. Go in there and you will find Starscream's golden crown – a replica of his crown from 1986's Transformers: The Movie[www.imdb.com]. You can then stick it on your square head and wear it for the rest of the level.


 
2. After you reclaim your former glory, fly all the way back to where you began the chapter and this time, fly around to the back of that tower to see an opening in the roof near some purple lights. Drop in to find an audio log and a bunch of armory recreators.


 
EASTER EGG: While you're in that room, check out the console there where you can "play" a game called Super Grimlock Quest 64, reminiscent of the old cheesy one-shot handheld video games that were popular in the 1990s.


 
3. Now, again starting from the first tower, you will be facing a network of towers and floating platforms. Fly to the leftmost objective marker and take out any enemies on the platforms there, then go into the enclosed room with the objective and there will be an audio log on a console on your right as you enter the room.


 
4. From there, fly to the right around the large center tower towards the objective marker on the opposite side. As you approach from the air, you will see another enclosed room (NOT the room with the objective marker) connected by walkway to a platform with a hackable sentry gun. Another audio log is in that room, on a console.


 
5. Plant the second EMP and head towards the final objective in a large room only accessible by roof. Stealth through, taking extra care with the Decepticon Guardians, and find the audio log on a console at the opposite side of the room from the objective.


 
6. After you fly through the tunnel into the main tower, you will drop into a hallway where there will be an audio log behind a lattice. Follow the hallway around and after you pass a giant glowing coaxial cable overhead, turn right down the next hallway and jump up into the opening on the left side to reach the audio log.


 
7. Once you free Swoop, go to the opposite side of the room from where Swoop lands and there will be a breakable door with an audio log behind it.


 
8. In Shockwave's Insecticon lab, wait for Swoop to open a door for you and once he does, look for a breakable wall on your left. Bust through, and try to interact with the Teletraan terminal. When you're tired of that, just break it and the wall behind it to find an audio log in the room beyond, in front of a globe projection and Shockwave's design for his traditional gun arm from the cartoons.


 
9. The last audio log is lying next to a dead bot on the rocky ground beneath the walkway with the security shields.


 
Blueprints

No blueprints in this level.
Chapter XII: Grimlock Smash
Audio Logs

1. When you enter the room with greenish water and bugs flying around, directly ahead of you is a torn hole in the wall. Go in the hole to find the audio log next to some eggs and a dead Insecticon.


 
2. The next audio log is to the right of a couple purple monitors and a pod with Insecticon pieces in suspended animation, right after you first get attacked by the Insecticons.


 
EASTER EGG: This is a weird one. Smash your way through the level until you reach a room where you will be attacked by a bunch of Insecticons. You'll know it because as you approach it, you'll hear a Decepticon screaming "No, no, no!" before he gets munched. Around the room are sparking electrical wires in six different spots: some at ground level, others above you in the walls, and one next to a door behind a breakable barricade. Fight the Insecticons by grabbing them and flinging them into the electrical hazards. You'll hear them sizzle and the electricity will die down at each point if you've done it correctly. After all six are deactivated, you can smash through the door to find a pedestal where a waiter's apron and a tray of drinks rests, a very esoteric reference to the G1 Transformers cartoon episode "Madman's Paradise" where Grimlock moonlights as a waiter[transformers.wikia.com].



 
3. After you meet up with Slug and Swoop, you will exit to the outside briefly. On the path with the crashed ship, look for a cave on the right with two large orange pods to find the audio log.


 
4. You'll have to fight a bunch of flying Insecticons while Slug is stranded on a ledge outside. Once they're all toast, you'll be able to knock down a pillar to create a path for Slug. After he helps you up onto the ledge, go down the new path before following him and you will find the last audio log of the game. Congratulations!


 
Blueprints

No blueprints in this level.
Chapter XIII: 'Til All Are One
No audio logs or blueprints in this level, just awesome giant robots fighting in space!


 
56 Comments
Candycns 17 Dec @ 11:23am 
Thank You <3
Tyler Blevins 21 Sep @ 4:59pm 
@Shadow Baron: you can still play the multiplayer https://youtu.be/zL2WMFsW7uo?si=FLJTHe0SEZlx68Ro
Shadow Baron 20 Aug @ 5:38pm 
This is a Useful guide to nearly 100% the game and sadly there is no multiplayer in the game another more :(
MallardMaelstrom 24 Dec, 2021 @ 3:12pm 
HAHAHAHAHAHAHAHAHAHAHA
JohnnyGoblin 11 Nov, 2021 @ 6:02pm 
Another Easter Egg is that when Optimus uses Teletraan 1, it will accidentally call him Orion Pax and glitch back to saying Optimus Prime
Pyrobyte (toilet thinker) 11 Apr, 2021 @ 12:30pm 
hey OP you dropped this :crowndown:
bradmull83 15 Feb, 2021 @ 8:21pm 
Hey man, awesome guide, and I've discovered something that's not included here, and i don't know if its really worth mentioning, but its definitely a little Easter egg. So in Eye of the Storm, when you access the Teletraan 1 store as Cliffjumper at any time, there's a small chance Teletraan 1 will say "Sorry Cliffjumper, but the Glass Gas Cannon is not available" or something like that, which, I believe, is a reference to how he had a Glass Gas Cannon in the G1 cartoon. Anyway, great guide!
CeeRiL 26 Feb, 2020 @ 8:57am 
Good guide btw. Too bad, all TF games got removed from Steam.
Minute 15 Jun, 2019 @ 11:56pm 
thanks for this guide <3 the easter eggs were a nice addition, loved finding them.
MGE Степашка 29 Sep, 2018 @ 4:02am 
Thanks