RimWorld
2,341 rating
Alpha Memes
28
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10
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Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Mod, 1.4, 1.5
Ukuran File
Diposting
Diperbarui
37.939 MB
22 Nov 2021 @ 3:08am
17 Jan @ 12:11pm
64 Catatan Perubahan ( lihat )
Kamu perlu DLC untuk menggunakan item ini.

Berlangganan untuk mengunduh
Alpha Memes

Deskripsi
[www.patreon.com]

Details

- Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touched
- Adds 15 new memes: Vow of Nonviolence, Artist, Sadist, Youth, Madness, Biological defilers, Biological reconstructors, Psychic vampirism (needs Royalty), Gauranlen supremacy, Bulwark, Sharpshooter, Gladiator, Iconoclast, Monastic and Prefab preference (requires Alpha Prefabs).
- So many additions to vanilla Ideology styles. SO. MANY. Like, hundreds

Known Issues

The abilities in Psychic Vampirism and Biological Reconstructors are added when a pawn joins an ideo with those memes, so they most likely will not work as intended with fluid ideos!

Walls were never meant to be styleable, so the blueprints of Steampunk walls will show as a weird blank coloured wall. Just a visual inconvenience! Once built they'll be fine

FAQ

Q: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: Use Owlchemist's Cherry Picker mod!

Q: I want more than 4 memes!
A: Check mod options for Vanilla Ideology Expanded - Memes and Structures! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, I accept all suggestions. Please use the pinned Suggestions thread in Vanilla Ideology Expanded - Memes and Structures for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible. It is obviously compatible with Vanilla Ideology Expanded.

Q: Vow of Nonviolence is too difficult!
A: Yes.

Q: Does this work with Combat Extended?
A: I have been told it is compatible. I've also been told the sharpshooter meme does weird things.

Q: Styled walls for Kemetic, Steampunk and Scavenger look weird when being built!
A: The game doesn't like walls being styled, but someone made this mod, use it! https://steamproxy.net/sharedfiles/filedetails/?id=2957953663

Content

The design doc for this mod is public at: Google Docs[docs.google.com]










































Credits

Thanks to Helixien, Pooler and Cassie for providing the textures for the Stargate inspired armours for the Kemetic style.

Allie built the entire Funeral Framework and a LOT of rituals work

Cassie did about 150% of the Steampunk and Corsair styles, the mad woman.

Luizi is listed as an author because he'll finish drawing something someday. Maybe.

The rest by Sarg Bjornson.

Corsair ritual song by Justin Marshall Elias:
https://www.justinmarshallelias.com/
https://www.imdb.com/name/nm3365402/?ref_=fn_al_nm_1
https://www.instagram.com/justinmarshallelias/?hl=en

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Diskusi Populer Lihat Semua (2)
477
16 Jan @ 6:27am
DISEMATKAN: Bug Reports
Sarg Bjornson
6
20 Okt 2024 @ 2:45am
DISEMATKAN: Workaround for abilities in Fluid Ideo
jtjumper
1.872 Komentar
ggfirst 16 Jan @ 8:07am 
I use STeampunk along with corsair
such a fantasic mod
God bless Sarge.
Btw, eyepatch having -50% eyesight is really a bummer
so I just buffed it to 120% and works perfect
aye
Sarg Bjornson  [pembuat] 16 Jan @ 6:36am 
v3.4:

- Added: mod options that replicate the ones on VE Ideology - Memes and Structures, to let the player choose the number of memes, rituals, buildings and relics. These mod options will only appear if you DON'T have the VE mod.
- Added: lots of apparel styles for Kemetic style: simple helmets, flak helmets, tuques, cowboy hats, bowler hats, visage masks, tribal war masks, dusters, jackets, shirts, button-down shirts, flak jackets, recon helmets, pants and flak pants
- Added: rocket launcher and doomsday rocket launcher styles for Kemetic style
Sarg Bjornson  [pembuat] 16 Jan @ 4:06am 
Unless you can replicate it consistently with only this mod, it is a mod conflict issue. That log has 400 mods
ggfirst 16 Jan @ 3:40am 
Hi. I love this mod. besides
"Got an issue with Rituals. When starting them the Gizmos of my pawns disappear, the rituals typically won't even complete and the error log spam ain't nice either. A reload does fix it usually.

Have had this happen with just about every ritual, so it doesn't look like it's an issue with any one in particular. Possibly a mod conflict but I don't even have a clue which one it might be.

https://gist.github.com/HugsLibRecordKeeper/f1e58bb22e9a098fc6c0e140b21b6076

"Exception while ticking lord with job AlphaMemes.LordJob_Ritual_FuneralFramework:
System.IndexOutOfRangeException: index + length > size""

I have the same issue with this guy.
I hope this get fixed some time. I know reload can fix it immedietly hm
The Viral Divinity 11 Jan @ 5:04pm 
Sometimes the Ocular Warping ritual works, sometimes not.
No errors, just nothing spawns, which is strange.
Seraph 11 Jan @ 10:54am 
Thank for for the answer, at least I can stop looking for a fix
Sarg Bjornson  [pembuat] 9 Jan @ 2:41am 
No, it's a base game issue. Fixing it would require some tricky code that is above my abilities
Seraph 9 Jan @ 2:37am 
Maybe it's a me problem,but the list of stuff affected by a style is WAY off screen, is there some kind of UI setting to change? I couldn't find anything in the game option
Sarg Bjornson  [pembuat] 8 Jan @ 10:52pm 
Yes, it's intentional, they are "unshackled" from the tree
Ωats 8 Jan @ 7:39pm 
as a note, Unshackled Dryads count as normal animals and therefore require food and sleep (and other needs if dubs hygiene is active) if intentional is fine as it can act as a balancing feature but thought good to mention as it could at least be put as a note in the unshackled's description