Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Essentially, the output yaw when using auto pilot is "flickering" i think rapidly between the correct value and zero.
You can reproduce as far as i can tell by using any creation with this in MP.
With the AP set my tail rudder animates to the correct position, but my heading remains unchanged... The same applies to standard pivots, they will consume and display the correct "target angle/yaw" but not actually rotate functionally...
In single player it works as expected... :/ Any ideas?
1.connect yaw input to steering wheel
2. connect yaw output to device that steers
3. on screen press "A" to enable autopilot
Otherwise perfect creation!