The Haunted: Hells Reach

The Haunted: Hells Reach

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Modding the Game
By Dovahkiin
Since i don't see a guide on how to mod the games mob or even xp. I thought I should
KEEP IN MIND: There is BASE and COOP sections , i think most of the stuff under coop should apply all but TDM

This is WORK IN PROGRESS since its been a long time since I've even modded this stuff but with the new dlc coming, I thought I should make it

Leave a comment to explain a certain line or add stuff


C:\Program Files (x86)\Steam\steamapps\common\the-haunted-hells-reach\UDKGame\Config

!!! CAN"T INCREASE ROUNDS

I see the increase in number but always ends at 4
   
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Weapons XP
UDKWeapon.ini

From there, it should be pretty self explanatory on what weapon you want to tinker with


[HauntedGame.TH_Weapon_Handgun]
XPMulti=1.25
UpgradeLevel=0
Traps Edits
This includes Orbs, Bats or Single Bats and can be configured to change frequency, delay and randomness

FILE: DefaultGame.ini


AllowSpawnSec = ? (I assume its a timer before the Spawn Chance kicks in)

Spawn Chance = ? (The chances of its spawning)

NextSpawnTime = ? (After Spawn, when it will spawn again)

NextRandSpawnTime =? (Not sure, adds probability to Next Spawn?)



OrbSpawnSetup=(AllowSpawnSec=90, SpawnChance=0.4, NextSpawnTime=90, NextRandSpawnTime=90)

BatSwarmSetup=(AllowSpawnSec=-1, SpawnChance=0.0001, NextSpawnTime=120, NextRandSpawnTime=80)

SingleBatSetup=(AllowSpawnSec=30, SpawnChance=0.08, NextSpawnTime=120, NextRandSpawnTime=60)
;
BatSpawnDelay=20 ;Time until bats spawn when monsters cannot reach you
Enemy Spawning / Spawn Level PT 1
This can control how many enemies can spawn, how fast they spawn and initial spawning , even how many can attack at once


FILE: DefaultGame.ini


CFGMonsters_PerMinute=5
CFGMonsters_Initial=30
CFGMonsters_PerHuman=10
CFGMaxOverallMonsters=100

CFGMaxMonsterMobSize=1 ;
///The maximum number of monsters allowed to attack a player at once

CFGMonsterDamageMod=1.0
//;The multi on damage a monster takes

MonsterReposDelay=30.0
//;Time in seconds until a monster repositions itself close to the player if it cant find a path

CFGMonsterSpawnDelayMod=1.0
//;Modifier to SpawnDelay

CFGSpawnLevelTimeInterval=120
//; Time until SpawnLevel is raised automatically. Spawnlevel increase means a new random monster matching the cirteria is added.

SpawnLevelTimeIntervalScale=1.0
//; Scale with each SpawnLevel

CFGSpawnLevelKillInterval=20
//; Number of kills required to raise SpawnLevel

SpawnLevelKillInterval_PerHuman=10
//; Number of kills required to raise SpawnLevel per human

SpawnLevelKillIntervalScale=1.0
//; Scale with each SpawnLevel
Enemy Spawning / Special Chance PT 2 OPTIONAL
I believe the monsterspawningsetup controls when a certain enemy can spawn. Big Zombie can be spawn in the first wave if wanted or Warlocks etc

FILE: DefaultGame.ini

SpawnRound = 0 (Means they can spawn immediately at the start of the wave. I THINK)
Spawn Level = 1 (Not sure exactly what it means, will figure it out later)
SpawnDelay = 1 (Pretty sure its self-explanatory)
MinDefenseSpawnCount = (No Clue, will figure out later)



MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Minion', SpawnLevel=1, SpawnDelay=1, SpawnRound=0, MinDefenseSpawnCount=0)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Zombie', SpawnLevel=2, SpawnDelay=3, SpawnRound=1, MinDefenseSpawnCount=10)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Zombie_Acid',SpawnLevel=2, SpawnDelay=4, SpawnRound=1, MinDefenseSpawnCount=10)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Heretic', SpawnLevel=3, SpawnDelay=5, SpawnRound=1, MinDefenseSpawnCount=14)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Heretic', SpawnLevel=2, SpawnDelay=5, SpawnRound=2, MinDefenseSpawnCount=14)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_IronJack', SpawnLevel=3, SpawnDelay=6, SpawnRound=2, MinDefenseSpawnCount=14)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_IronJack', SpawnLevel=2, SpawnDelay=6, SpawnRound=3, MinDefenseSpawnCount=14)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_BigZombie', SpawnLevel=3, SpawnDelay=7, SpawnRound=2, MinDefenseSpawnCount=17)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_BigZombie', SpawnLevel=2, SpawnDelay=7, SpawnRound=3, MinDefenseSpawnCount=17)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Hangman', SpawnLevel=4, SpawnDelay=10, SpawnRound=2, MinDefenseSpawnCount=17)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Hangman', SpawnLevel=3, SpawnDelay=10, SpawnRound=3, MinDefenseSpawnCount=17)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Hangman', SpawnLevel=2, SpawnDelay=10, SpawnRound=4, MinDefenseSpawnCount=17)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Warlock', SpawnLevel=4, SpawnDelay=15, SpawnRound=3, MinDefenseSpawnCount=20)

MonsterSpawnSetup=(MonsterClass=Class'HauntedGame.TH_Creature_Warlock', SpawnLevel=2, SpawnDelay=15, SpawnRound=4, MinDefenseSpawnCount=20)



CFGMonsterSpecialChanceScale=1.0
MaxMonsterSpecialChance=0.8
CFGMonsterDefenseChance=0.0
MaxMonsterDefenseChance=0.8
Round Kills Limit
This changes essentially how many monsters you must kill til the next round


FILE: DefaultGame.ini


; Round Kill Limit

KillLimit_Initial=50
// I assume this is how much the Initial Kill limit is regardless of Player Count

KillLimit_PerRound=20
// How much does Kill Limit increase per round, Regardless of Player Count

KillLimit_PerHuman=100
// How much does Kill Limit increase per round , BASED on Player Count
The Haunted Editor
Make mods/maps for The Haunted is a bit easy. I already made a map a long time ago. If you exec the game with -editor, you have acess to the game editor. killing floor2 use same engine so, is easy to port things!


from EduInmigrante

Launch Option in your Library
Resolutions
Documents\My Games\the-haunted-hells-reach\UDKGame\Config

or
(SHOULD BE THIS ONE)
Steam\steamapps\common\the-haunted-hells-reach\UDKGame\Config

UDKEngine.ini


ResX=
ResY=
2 Comments
Dovahkiin  [author] 20 Nov, 2021 @ 6:23pm 
I was able to significantly increase mob count and the Kill Count for waves
Dovahkiin  [author] 20 Nov, 2021 @ 5:32pm 
Sorry if its a bit of a mess, trying to relearn all the stuff again, its has been a while