RimWorld
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A Rim Reborn - Core
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Mod, 1.3, 1.4, 1.5
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19 ноем. 2021 в 21:10
15 авг. 2024 в 7:18
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A Rim Reborn - Core

В 1 колекция от Aelanna
A Rim Reborn
9 артикула
Описание
A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!





Master an alternative research tree based on aether, the magical essence of the world of Hydaelyn! Synthesize aether crystals for use in crafting, build accumulators to tap the natural energy of the rimworlds, and produce unique items!



Craft and forge unique arms and armor! Despite their simple appearance, aetheric weapons can be imbued with aether by wielders with Flowing Aether. Melee weapons have increased damage and armor penetration, while ranged weapons have increased damage, range, and projectile speed.

Eorzean craftsmen can also create glamoured armor and outerwear which is invisible while worn, providing full protection to their wearers while allowing them to show off their fashion!



Produce alchemical potions using unique Eorzean herbs! Healing potions can instantly heal wounds to a limited degree while potions of vitality, strength, and dexterity grant powerful bonuses to colonists.

However, be careful: that which helps in small doses can be harmful or even deadly in greater doses. Taking too many potions too quickly can result in alchemical toxicity and toxic shock!



Build aetherytes and anima pendants that allow colonists to Return or Teleport to attuned aetherytes, even across the world! Quickly reinforce distant colonies or recall caravans!



A Rim Reborn requires at least one ARR race mod to function properly, and all ARR race mods depend on Core to function properly as well.








SPECIAL NOTE: The first race mod loaded after Core becomes the primary race for Eorzean Colony factions. Members of this race will be selected as faction leaders and will have higher representation in said faction's settlements and caravans.



  • 120 new backstories unique to Eorzean races!
  • Eorzean Colony NPC factions with unique culture, caravan types, and settlements.
  • 2 new starting scenarios: Across the Rift (ARR Crashlanded) and Naked Brutality (ARR).
  • New incident: A Tear into the Rift - A random Eorzean refugee appears from a tear into the Rift. If they survive the passage, they will be injured: you can rescue or capture them for recruitment or slavery purposes.

Please check out A Rim Reborn - Classes & Jobs, which brings the classes and jobs of Final Fantasy XIV to the rimworlds:





A Rim Reborn uses the Eccentric Projectiles library for custom projectiles and visual effects. Please check out the Eccentric Projectiles tab in your Mod Options for configuration options!



Known Issues

  • Not all apparel is fully implemented, and you may get placeholder assets if using ARR apparel on certain body types.

Future Plans

  • Combat Extended compatibility
  • Magitek devices
  • Hybrid technology
  • NPC settlement aetherytes
  • More apparel!
  • More races!
  • Creatures and monsters

Credits & Links

Have you heard of the critically acclaimed MMORPG Final Fantasy XIV[www.finalfantasyxiv.com]? Final Fantasy is the property of Square Enix, A Rim Reborn is a fan project created under Fair Use.

Many thanks to the modders and community members of the RimWorld Discord[discord.gg] and Alien Races Framework[discord.gg] for their help and inspirations! Also, feel free to drop by the #aelanna channel on the HAR Discord if you have questions, comments, or feedback!
Популярни дискусии Всички (14)
9
15 септ. 2024 в 20:25
Aether Network breaking?
airshredder
2
24 юни 2024 в 9:48
Hostile Faction
Yuya
1
20 юни 2024 в 13:59
Shelves and Crystals crashes game?
Hakurei Sky
565 коментара
MoroKahn|DL| 26 ян. в 5:26 
found it:
its a bug in "Resource Dictionary", it unbinds some defs without "reattaching" them.
Apologies for bothering you, when its clear thats another mods issue.

Anyway, thanks a lot for your continued modding, as i had and am having a lot of fun with the mod (and hoping for Roegadyn somday :D )
MoroKahn|DL| 25 ян. в 15:23 
thanks for the quick answer, charakter editor wasnt the culprit, but that fixed another problem i had previously lol, ill try with a clean list again just to make sure what is causing the issue. if that still doenst fix it, ill be back with a log.
Aelanna  [автор] 25 ян. в 11:04 
@MoroKahn|DL| - Are you using Character Editor? If so, try removing the mod from your list and see if that fixes the recipes. Character Editor has a little-known but extremely disruptive "feature" that can override Def contents and is known to break crafting recipes at times.
MoroKahn|DL| 25 ян. в 9:42 
i might add to shadowwake's confusion:
(currently im investigating if another mod breaks it)
in my current game im unable to craft any of the racial eq on the standard aether tailoring nor glamour table, BUT i noticed that even the researchable clothing is made ONLY at a linked aetheric tailoring table if i look into the item description.

hope that helps in any way, thanks for your great work
Aelanna  [автор] 9 ян. в 22:08 
@shadowwake - The Glamour Table is where all of the racial cosmetic outfits are crafted. The Tailoring Table is used for generic apparel.
shadowwake 9 ян. в 12:43 
Is there any crafting bench that can produce the racial equipment in each of the race packs? It seems most if not all of them spawn with a set, but if that set is tainted or wears out there's no way to craft a replacement except regular rimworld gear.

If there is no recipe for those equipments, any chance one could be added?
Lucius 3 ян. в 4:28 
hello, i have been tinkering with the Miqo'te pack to make Garleans for my own usage, and wanted to know if there's a way to disable the 'Flowing Aether' in their definitions
Ceiphied 22 дек. 2024 в 18:55 
@Anastasia - The Glamoured items are invisible and show the clothing underneath. That is the main purpose of the glamoured gear.
Anastasia 22 дек. 2024 в 10:08 
It seems that the models of Glamored Jacket/Buster Parka have also become more attractive compared to the original version, but they are not visible. It would be great if they could be made visible. Or is it that the model of the original clothes has been changed, but mine did not take effect correctly due to unknown reasons?
Astryl 2 ноем. 2024 в 0:18 
Love this mod, just curious if anyone can point me in a direction here.

I'm playing this with medieval overhaul and altered the research defs to lower the aether network, aetheryte, and aether machinery to medieval. However they still won't show up in the researchtab but they are available in god mode. Thanks! :D