Total War: WARHAMMER II

Total War: WARHAMMER II

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Repeater Rifle Handgunners
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Tags: mod, Units
File Size
Posted
Updated
23.933 MB
10 Nov, 2021 @ 1:49pm
12 Feb, 2022 @ 6:16am
7 Change Notes ( view )

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Repeater Rifle Handgunners

In 2 collections by prop joe
Dogs of War
118 items
Prop Joe Mods
58 items
Description
This mod allows you to upgrade your Handgunners with Repeater Rifles. The upgrade costs 300 gold and they receive a bonus to their reload time.

You need to research a technology first that is locked behind owning the Nuln Cannon Foundry landmark (or Foundry for Markus Wulfhart).

The region where your army is has to have a building from the Empire Forge chain to be able to upgrade units.
The number of upgraded Handgunner units you can have in your armies is tied to the number of Forge chain buildings you have globally: Gunsmith can support 1, Foundry can support 2 and Engineer's Workshop can support 3 Handgunners with Repeater Rifles.

The main Upgrade Units mod is required, as well as all the submods to the right.

The new animation that allow Bayonets for Handgunners is from the [LIG]Affixed bayonet (handgunner rework) mod by Less Is Good. My gratitude for the permission to use them in this mod and kudos to him for the great work he has done.

Compatibility:
Should work in Multiplayer.
Don't use with overhauls since the unit stats won't be balanced for them.
DON'T USE WITH SFO SINCE IT CHANGES THE EMPIRE TECHNOLOGY TREE!
Don't use with mods that modify the Empire technology tree.

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26 Comments
ThrobbingforMorbius 21 Apr, 2023 @ 7:48am 
sadly it does not want to play nice with snek's kit bashed reskin. i see an officer, a lot of floating heads, and guns. which is a shame, because i love this mod and the kit bashed reskin. i have a tiny bit of know how with the rpfm, how do i make them play nice?
ThrobbingforMorbius 1 May, 2022 @ 4:00pm 
exelent
prop joe  [author] 1 May, 2022 @ 12:12pm 
yes
ThrobbingforMorbius 30 Apr, 2022 @ 5:55am 
does this work with reskins?
prop joe  [author] 12 Feb, 2022 @ 6:28am 
Updated:
nothing changed, adjusted for files that were renamed in the Armoured Empire State Troops mod
parryer327 26 Nov, 2021 @ 6:05pm 
OK thanks for the reply
prop joe  [author] 25 Nov, 2021 @ 12:32pm 
@parryer327
it'd be way too much work due to how these things are set up
parryer327 24 Nov, 2021 @ 3:23pm 
@prop joe
Can you make a submod that allows your upgrades to apply to Xoudad's empire mod Regional State Troops?
prop joe  [author] 23 Nov, 2021 @ 10:16am 
Updated:
small dps buff after some testing
TricksterNot 22 Nov, 2021 @ 1:23pm 
Ah, I see. Thanks for answering!