Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Spawn Carnival Festival (Mega Cruise Ship)
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Environment Mods: Environment Mod
태그: v1.3.12
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54.529 MB
2021년 11월 5일 오후 12시 32분
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Spawn Carnival Festival (Mega Cruise Ship)

설명
The Carnival Festival is a large modern cruise ship based primarily off the Carnival Breeze, with the updated hull paint. It features a full interior, two pools, four hot tubs, seven restaurants, a casino, two stairwells, and four elevators. This was a massive project that I have worked on on and off for almost two years. This is also my first workshop creation for stormworks.

Performance:
This is a massive ship, so don't expect the smoothest gameplay. While in port, performance is extremely poor, I recommend getting underway as fast as possible. Once away from port, Simulation speed becomes playable, although it is still noticeably slow, and framerate stays above 40fps, often between 70 and 90
I am running a Ryzen 5600x, and RTX 2060 (ran fine with a 1060 too)

EDIT: There is a physics detail setting in the menu, setting this to low greatly improves performance, and it may run in full speed. I haven't tested this thoroughly, so it may introduce some bugs though.

Features
Deck 5 "EA Sports Square": EA Sports Square, Water Slide, Serenity Deck
Deck 4 "Lido Deck": Tides Pool and hot tubs, Buffet, Beach pool, Guy's Burger Joint, Blue Iguana Cantina, Balcony suites
Deck 3 "Promenade": wrap around lanai, Atrium fun shops, Red Frog Pub, Bonsai Sushi, Ocean Plaza, Pig & Anchor BBQ, Limelight Lounge, Havana Suites
Deck 2 "Mezzanine" Dining room upper, Lifeboat Access, Casino, Theater Upper
Deck 1 " Dining room lower, Cabins, Atrium Lobby, Excursion Counter, Guest Services, Theater Lower

Starting guide: once you enter the ship, take an elevator to deck 4, and go to the bridge. To start the engines, increase throttle to 20% and press "Start" on the engine management screen. You can then increase the throttle and clutch to 100%.

Bridge operating guide
Helm: Throttle and clutch are on the right side of the helm, exterior and nav light controls are on the left. rudders can be controlled using A/D.
Trim: The trim controls are located on the starboard side of the bow. this station controls the vertical stabilizers which keep the ship level. These stabilizers will automatically deploy when you leave port.
Ballast: The ballast station is next to the trim station, and allows you to increase or decrease the weight of the ship. this can be done using pumps, or using the rapid fill button if there is an emergency. Ballast is only needed during storms.
Maneuvering thrusters: The maneuvering thrusters are controlled using the stations on either side of the bridge. These thrusters allow for far better control, allowing the ship to be easily docked (if the lag isn't a problem)

Safety:
This ship has multiple watertight compartments, and has a large number of lifeboats. In the event of an emergency, passengers can gather in the muster stations on decks one and two, found in the dining room, theater and casino. These areas are close to the boat deck allowing for quick evacuation. The boat deck can be accessed from deck 2 in the theater and dining room. In the event of a generator failure, Emergency lights will activate, green lights indicate an exit.

Failure options, this ship has both a sinking mode, which can be activated in the bridge, as well as a generator fire option which can be started by deactivation the coolant valves using the engine panel in the bridge. the ship can be configured to sink bow first, or capsize, by breaching one or both of the forward compartments. If the generators overheat, the power will begin to flicker, then go out completely. The hotel power will fail first, other more important systems can run on battery power.

To spawn the ship, go to the Sawyer south freight terminal, and start the mission. This will spawn both the ship and the enclosed gangway. To board the ship, walk to the end of the gangway, and use the controls to the right of the opening to lower the platform. Make sure to raise the platform before starting the engines. Note that performance is extremely slow when in port, this will improve as soon as you pull out.

Credits:
Lifeboats by GBDanny, modified by me
Tetris by Magpie &>
Customizable Display Interface by Firyst
Weather Info By DTplayers
Digital Engine Monitor and Interface by Jim Halpert
Elevator controller by memorexrook1
Autopilot controller by TranceCake
Hinge Door by Niklas
Lidar by neoliden
Flicker microcontroller by Peekofwar
Navigation map by Tajin

This ship uses a lot of micro controllers, I've tried to credit everyone, but if I forgot anyone let me know and I will fix it.
인기 토론 모두 보기(1)
0
2024년 7월 18일 오전 4시 29분
Starting the ship
voytaa2
댓글 173
dragon 2024년 9월 27일 오후 4시 00분 
Why does one engine always overheat with the coolant on?
Daron 2024년 9월 26일 오후 6시 31분 
for everyone thats confused on where to spawn it its at sawyer south freight terminal and to spawn it (its not in your workbench) but you can go into addon editor (only in creative mode) and press "load" on the top of your screen then the actual ship.
awesomebro4k 2024년 9월 15일 오전 8시 06분 
Sawyer south freight terminal
ZG 2024년 8월 9일 오전 7시 25분 
where does it spawn
voytaa2 2024년 7월 18일 오전 4시 26분 
Can anyone please help me where do i find the "start" button or whatever it is? i literary tried everywhere, but the 2 monitors on bridge don't work, when i allow infinite fuel, electricity, and disable engine overheating, it STILL DOENS'T WORK! Please tell me where is the button
Whopper6000 2024년 6월 30일 오전 2시 49분 
it doesn't show up in the mission editer
jim57c the historian 2024년 4월 4일 오후 5시 00분 
i dunno how to press the gbuttons hepl
XistenZ 2024년 3월 4일 오후 4시 57분 
cool cruise ship is it possible to make a modded workbench version of this or no but really cool cruise ship you have
JohnDeere_Simulations 2024년 2월 17일 오전 11시 37분 
hi i installed this and it did not show up any ideas in my game ?
GOLD3N 4RM 2024년 1월 4일 오후 4시 55분 
So we can basically confirm this mod is useless. Because mission editing is no longer supported and it would have to be done by complex manners (making lua scripts and stuff).

It's been replaced by Addon Editor, right? Yeah, I assume because of this, this mod can be considered as [NO LONGER WORKING] I'm pretty sure. That's unless they find a complex lua to create.