Amnesia: The Dark Descent

Amnesia: The Dark Descent

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Master Archivist Not Working
By Obium
Already tried unlocking the 'Master Archivist' achievement and failing? Look no further!
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Introduction
So after many attempts at trying to get this achievement and failing, I tinkered with the save file and was able to get this achievement to finally unlock.
Notes
This guide will assume that you have already played through Amnesia: Justine and collected all (9) Notes in that game in a single playthrough.
Step 1
1. Launch Amnesia: The Dark Descent
2. Create a New Profile (lets call it Daniel for this guide)
3. Start the game and then save as soon as you can
Step 2
Navigate to the following folder on your PC

%USERPROFILE%\Documents\Amnesia\Main\Daniel
.
And you should get to a folder like this:

.
Now open the file named AutoSave_RainyHall_XXXX_XX_XX_X_X_XX_X.SAV file that is there in notepad.
Step 3 (Part 1)
Now find and delete the line:
<container type="100" name="mvNotes" class_type="cLuxNote" />

And replace it with this in the same spot

NOTE: CODE IS LONG SO IT IS BROKEN INTO 2 PARTS

<container type="100" name="mvNotes" class_type="cLuxNote"> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L03_Contract_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L03_Contract_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/old_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/old_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L03_VillageTales_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L03_VillageTales_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/old_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/old_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L03_WineCellar_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L03_WineCellar_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/old_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/old_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L05_Transformation_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L05_Transformation_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L04_CountEarlyExp_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L04_CountEarlyExp_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/old_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/old_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L04_LocationChemicals_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L04_LocationChemicals_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L12_ExplosiveMixture_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L12_ExplosiveMixture_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L12_MissingRod_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L12_MissingRod_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L11_AccountOfHowling_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L11_AccountOfHowling_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/letter_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/letter_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L11_AnimalExperiment_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L11_AnimalExperiment_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L11_AnatomyFrontiers_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L11_AnatomyFrontiers_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L11_ElevatorMachine_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L11_ElevatorMachine_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/manual_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/manual_large" /> </class>
Step 3 (Part 2)
<class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH01L13_MachineEquip_Name" /> <var type="4" name="msTextEntry" val="Note_CH01L13_MachineEquip_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH02L17_AlexMachine_Name" /> <var type="4" name="msTextEntry" val="Note_CH02L17_AlexMachine_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH02L19_Plague_Name" /> <var type="4" name="msTextEntry" val="Note_CH02L19_Plague_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/old_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/old_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH02L19_Antidote_Name" /> <var type="4" name="msTextEntry" val="Note_CH02L19_Antidote_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/old_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/old_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH02L21_ChannelWeyer_Name" /> <var type="4" name="msTextEntry" val="Note_CH02L21_ChannelWeyer_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/scroll_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/scroll_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH02L22_ShatteredOrb_Name" /> <var type="4" name="msTextEntry" val="Note_CH02L22_ShatteredOrb_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH02L23_AlexTorture_Name" /> <var type="4" name="msTextEntry" val="Note_CH02L23_AlexTorture_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> <class type="cLuxNote" name=""> <var type="4" name="msNameEntry" val="Note_CH03L25_LastPrisoner_Name" /> <var type="4" name="msTextEntry" val="Note_CH03L25_LastPrisoner_Text" /> <var type="4" name="msIconFile" val="graphics/item/journal/default_note_icon" /> <var type="4" name="msImageFile" val="graphics/item/journal/default_note_large" /> </class> </container>
Step 4
Launch Amnesia: The Dark Descent and open the 'Daniel' profile

If you have followed the steps correctly, you should be able to open up your notes and see this:
-
The only note missing should be the first one.

Now continue playing the game until you pick up the first note 'Daniel's Note To Self' in the Old Archives. Once this note has been picked up and read, your game should then unlock the 'Master Archivist' achievement.
Final Comments
If this did not work try the following:
1. Delete the 'Daniel' Profile
2. Launch Amnesia: Justine
3. Create a new profile in Amnesia: Justine named Daniel
4. Play through Amnesia: Justine and collect all 9 notes
5. Start this guide again at Step 1.3

Hope that worked for you! Let me know how you went in the comments below.

Thanks
6 Comments
MEV 26 Apr @ 8:25am 
Thank's man! I wasted so much time on justin... Worked exactly like the guide!:steamthumbsup:
10¹ºº 19 Oct, 2023 @ 9:51am 
Damn, thank you! That was very helpful. I also fiddled around with the sav, but I didn't have the patience to figure out all the lines to insert. :steamthumbsup:
Azalit 22 Apr, 2023 @ 4:28am 
Its Work !!! :goodhero:
Devlin13 19 Aug, 2022 @ 9:19am 
It works, the fastest way to get it.
Obium  [author] 10 Nov, 2021 @ 5:38pm 
Hey, sorry, the guide section ran out of text so it cut out half the code.

I have updated the guide with the full text, just paste both parts together and it should work
TomTomGo 2 Nov, 2021 @ 5:49pm 
I am also struggling to get it. I followed your guide and after editing the save file and trying to lanuch it I get a FATAL ERROR: Could not load world file "