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1. Shacks- the people who are leaving in shacks are well off, rich yet even having available housing option they will love to stay in shacks. (I tried all housing option but it seems game algorithm wants some people to stay in shacks). This is really ridiculous and pissing me while playing game.
2. Import/Export- Whatever goods I am importing, no matter how strategic my planning and availability of teamster, those goods are getting export right away
3. Unemployement- Now here game wants me to piss off and put some citizen without work no matter how many employement opportunity I give to them.
4. Rebel and Protest- I have kept, tried all options, eventhough all my happiness is above 90%, protest happens and turn out there demand is already fulfilled. And after that rebel attacks no without any reason. If there is a reason then Almac should show me that. Please fix it as it looks like game doesn't want me to win
Thank you
What I want to know is how export trade functions.
Export has a export price, a normal price, a quantity and a foreign relations adjustment.
This is how I think it functions. Normal price is price without a trade route.
Export price is the trade deal export price and quantity the maksimum export volume, if normal price is x1 and a trade route gives x2 and a quantity of 30 000, if you export less than 30 000 do you get money x2 for all quantity you actually trade or do you get normal pay until you reach 30 000 and then all the extra money. I think the first one is correct which means if you have a free trade ship and an export resource a (positive) trade deal will always pay you more money.
Foreign relations in trade do the foreign relations increase and or decrease when you start a trade or if you complete the trade.