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Special enemies on some maps like the Giant and Moon still spawn in the middle of normal zombie rounds. What I want to be able to do for example in the Giant is to be able to deactivate hellhounds from spawning in the middle of normal zombie rounds but still keep the special hellhound rounds activated. Or another example is, be able to disable the Astronaut from spawning on normal zombies rounds on Moon, while still keeping on the special monkey rounds on Ascension.
If you could add that feature, I would truly appreciate it if you could.