RimWorld
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Oversized Apparel Framework
   
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Mod, 1.3, 1.4
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1.079 MB
2021년 10월 17일 오후 1시 49분
2022년 11월 26일 오전 4시 41분
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Oversized Apparel Framework

설명
Obsolete with 1.5.
To change drawSizes now simply add a <drawData> with <scale>1</scale> inside of <apparel>. Offsets are set nested inside of <defaultData>, <dataNorth>, <dataEast>, etc within <drawData> as <offset>(x,y,z)</offset> nodes now. <pivot>, <rotation>, <rotationOffset>, <flip> and <layer> exist in there too, with the outer layer defaulting to 88 and utility items defaulting to 93.


Enables custom apparel sizes and offsets. Vanilla Rimworld lacks this functionality. Preview shows an example of what's possible.
Other possibilites this mod unlocks include ship girls and big ass mecha suits. One could also make fake vehicles or those hover boards from Wall-E with this.

Compatibility and Performance:
Very good.
Confirmed to be compatible with Enable Oversized Weapons, Humanoid Alien Races, Babies and Children, Vanilla Expanded and Combat Extended.

Usage (for modders, not users):
To change the size add a modExtension like this:
<Def>
<modExtensions>
<li Class="OversizedApparel.Extension">
<drawSize>(x, y)</drawSize>
</li>
</modExtensions>
</Def>
x is a multiplier for the width, y applies on the height.

<drawSize>#<drawSize>
without brackets and a single number results in both dimensions changing by the same amount.

<drawSize>1.0</drawSize>
would be the default.

To adjust offsets add one or more of these to Def/graphicData:
<drawOffset>(x,y,z)</drawOffset>
<drawOffsetNorth>(x,y,z)</drawOffsetNorth>
<drawOffsetEast>(x,y,z)</drawOffsetEast>
<drawOffsetSouth>(x,y,z)</drawOffsetSouth>
<drawOffsetWest>(x,y,z)</drawOffsetWest>
x is the horizontal offset here, z is vertical. Y is the distance to the camera, used for layers. An extension like for drawSize is not necessary here.

Credits:
Armor and pauldrons are expanded versions of Oskar Potocki's heavy plate armor and plate shoulderpads.
Top hat is from Royalty.
Oversized hats were commissioned by [33rd]King_George.
This mod uses Harmony.

No assets are included in this mod. This is just a framework.

License:
MIT

Github:
https://github.com/bbradson/Oversized-Apparel-Framework
댓글 37
astersuperix 2024년 6월 28일 오후 9시 43분 
Guys read the description it says "Obsolete with 1.5"
DarkYolo 2024년 6월 26일 오전 11시 20분 
1.5 is needed
名字有时候并不重要 2024년 5월 8일 오전 8시 27분 
1.5please
overlone 2024년 5월 5일 오후 11시 55분 
1.5plz
熾火(阿火) 2024년 4월 30일 오전 4시 57분 
1.5?
物理系魔法师 2024년 4월 22일 오전 4시 11분 
o7
Ruggedgolem 2024년 4월 20일 오후 5시 34분 
o7 thanks for making the mod anyways bradson, used it quite a lot before 1.5
ftianf 2024년 4월 19일 오전 12시 09분 
Thank you for your excellent service
Hawk 2024년 4월 15일 오전 9시 48분 
Hey Bradson, my mod is using your framework it is integrated with every single armor, adjusting layers positions and sizes etc.. will you be updating to 1.5? or could you point me to where to look or some examples of how 1.5 handles what your mod did. Thnx.
702982 2024년 4월 14일 오후 11시 49분 
Congrats!