安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Remember that this is a newbie guide. Optimizing armor and builds is not a concern for a player who is coming to this game from other CRPGs. Min-maxing your character is outside of the scope of this Guide which is intended to introduce the basics to a newbie.
Eventually, a newbie may get there. And they can disagree with my suggestions then.
The game is remarkably resilient to inefficiencies. There is so much complexity and room for optimization in this game, yet none of it really matters that much in the grand scheme of things.
It's only if you enjoy optimizing armor stats, it's there for you. For the newbie, there are so many technical aspects, it may be daunting to know what to focus on.
My guide is intended as a suggestion for how the newbie best spend their time enjoying the story elements of the game. So that's my preferred optimization--- player time with the story.
Armour found through exploration can be better or suitable for your build, but all unique's are predetermined and not subject to random modifiers. This is where vendors offering weapons and armour allows for broader rolls on bonuses to tailor your character and refine their proficiency's. This is compounded by the fact that armour has essentially sub-branches or 'lines' that specialise in certain trees, these pieces are usually named, but aren't uniques, like Gor-Gor, Dukes Up etc.