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We call it Fergskrieg. It's pretty fun. I am just happy to see I was not the only one with this general idea!
1 Commander.
Ballistic Skill 5, Range 8
Melee Skill 15
Armour Rating of 2.
Special: Pick one unit nearby and improve either their shooting skill or melee skill by 5 for a turn.
Human Penal Soldiers for 30 pts.
3 men, 1 "leader" and 2 normal prisoners.
2 normal guys have Ballistic Skill 5 so get 1 shot and the Leader has 10 so gets 2.
6 Square Range on their guns
10 melee skill for the normal guys and 15 for the leader. If the leader is alive use 15 for all melee if Not then its 10.
Movement of 6.
No Armour.
Special Ability: If your leader dies, reduce your own skill by 1 for everyone in melee range.
Human Conscripts for 40 pts.
3 men, 1 sergeant and 2 privates.
Ballistic skill 5 on all units. Range 12
Armour rating of 2, light flak armour.
Special Ability: If the sergeant of this unit dies, the remaining members get to shoot as if it was their shooting phase before then running away and being killed.
Human Veterans 60 points.
3, 1 squad leader and 2 veterans.
Ballistic skill 10 on leader, 5 on veterans. Range 12
Armour rating of 2. light flak.
In short, c o o l