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My own, personal advice would simply be to make the character you want to play. Want to be an altmer knight? Go for it. Nord sorcerer? Bosmer barbarian? Breton assassin? All perfectly valid options. Worst case scenario, download mods that fix/mitigate the issue (or otherwise improve your experience). That's better than cheesing, powergaming, exploiting, or following a making a carbon copy of someone else's "recommended" character build.
If you're using restoration, then I highly recommend using heavy armor. Heavy armor by far the most protection, durability, and enchantability. With some fortify enchant spells, you can reasonably put some strong Constant Effect enchantments on your armor (and clothing). Fortify Strength is a great use of this as it offsets the armor's weight (5x more than feather) while also increasing your weapon damage.
"it means spells cast on you are much more likely to hit you."
Incorrect. Weakness to magicka increases the harmfulness of non-elemental spells by a percentage. Nothing to do with chance.
It's worth noting that breton's magic resistance cancels out the weakness from the Apprentice sign, essentially giving you 200% more mana with no downsides.
There's a lot of important information missing, and some of it is misleading. You often don't mention the downsides of your own suggestions, like how light armors have much less durability than heavy armor. You over exaggerate the importance of max health, too- optimizing it is only really necessary for the horribly unbalanced DLC sections, since you already get a lot from level-ups. Optimization in general is just unnecessary, and will suck the fun out if you're not using mods to counteract and balance it.
New character -> collect mushrooms -> talk to Caius Cosades -> join Mages Guild -> give mushrooms to Ajira
Looted the guild supply chest, sold the potions for about half value to Ajira. (Mercantile 5, personality 40, luck 40).
At this point, I had about 600 gold.
Apprentice's Mortar and Pestle from Nalcarya: 112 gold.
Crab meat and small kwama eggs from Ajira: almost exactly 200 gold for 100 of each.
100 potion attempts: 22 potions, alchemy went from15 to 17, Ajira paid 138 gold for the potions. Lost 60 gold, gained 2 levels of alchemy.
Repeated: 100 potion attempts, made 36 potions, alchemy went from 17 to 21. Ajira paid 257 gold for potions. Gained 60 gold and 4 levels of alchemy.
After that, I believe it gets even better.
the price a merchant pays for an item you sell is :
0.75*base value *(0.50*merchantile + 0.25*personality + 0.25*charisma) * (1.25*disposition)
and while bribing a trader has more chance to succeed, sweet talking or treathening him into liking you more, usually fails to often to consider until you have at least 50 personality and 50 charisma...
meaning in early game.. with all those skills rather low (in the 10-30 range) you likely get around 5-10% of the advertised value for the item (so your 12 gold item would sell only 1 or 2..
as for buying ingredients.. the formula for selling prices from memory is :
1.2 *base value * (0.8/disposition) * (0.4/merchantile + 0.2/personality + 0.2/charisma)
as a beginner you pay around 6 to 8 times the base price of an item
with only 45% chance to succeed that makes about 25 coin expenses per potion
and you likely only sell it for 2 coin.
"That means that at 30 intelligence (your likely lvl 1 starting amount and 30 alchemy
Only 45% of attempts will succeed.. so you will have to sell those potions for more than double the cost of the ingredients to break even."
If the UESP is right, then at 30 intelligence and 30 alchemy, you can make potions worth at least 12 gold each. Ingredients only cost 2 gold (okay, let's say 3, because merchants cheat.) So long as you can sell a 12-gold potion for 6 gold, you're breaking even.
So, you don't need the alchemy master trainer.