Project Zomboid

Project Zomboid

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Refrigerated Spiffo van trunk [41.51+]
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7 okt, 2021 @ 9:59
23 nov, 2021 @ 6:47
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Refrigerated Spiffo van trunk [41.51+]

Beskrivning
Modifies the trunk of the Spiffo vans to work like refrigerators.

While the engine is not running it will drain the battery based on how much stuff is loaded in the trunk.

FAQ:
Q:Does this mod require to start a new game?
A:No.
Q:Is this mod compatible with other mods that override the Spiffo van?
A:Probably not.

Workshop ID: 2621971863
Mod ID: spiffovanrefrigerator
75 kommentarer
bubby_pz33 22 jun, 2024 @ 9:31 
Battery dies way too quickly unfortunately. Have to tow the van behind me in order to use it for longer
LiterallyBeenVibing 13 mar, 2024 @ 23:09 
it works for me and in multiplayer so for anyone having an issue check your list for anything that may conflict with it
gargamel 1 dec, 2023 @ 22:51 
why no work in multiplayer
VIARailMaddy 13 okt, 2023 @ 7:27 
Still dosent work in 2023
Blossom 7 dec, 2022 @ 21:22 
This mode does not work suddenly..
I didn't install any other mod to the vehicle.
Viper 13 sep, 2022 @ 9:24 
i'm just still confused why loading this mod absolute last doesn't resolve the issue. I love this mod but it seems like I'd have to give up so so many other mods for it to work that it's really a tough decision.
Bunnies&Cherris 27 jun, 2022 @ 4:43 
Yeah, agreed fully with the TLDR. I'm not really sure if that even is possible with how the game works right now, maybe if the devs decided to do some kind of code overhaul.
Thanks for the response, and the mod! Even if for now I cannot use it.
[²³²Th] Genesis  [skapare] 22 jun, 2022 @ 13:06 
@Cherri
It is easy to create a new vehicle, but then players would need to start a new game when adding this mod (or would report that the mod is not working with their already spawned spiffo van).
Players usually don't want to throw away their savegame for one mod.
Also if the new vehicle was just added then it would increase the total spawn rate of spiffo vans (old spiffo van + refrigerator ones).
This could be fixef if the spawn rate of the old spiffo van would be reduced to zero, but then people would start reporting strange bugs where they expect that mods would be compatible when this mod would just prevent the old spiffo van from spawning and add this one instead...


TLDR: pz needs a better mod system, where one mod cannot easily break another mod just because they both edit the same vehicle/item/spawn rate...
Bunnies&Cherris 21 jun, 2022 @ 21:28 
Would it be possible to create a new vehicle that is refrigerated to work around the mod issue?

I IMAGINE it would be relative simple, which is why I suggest it, but TBH even if it is I understand why you may not wanna pffft
[²³²Th] Genesis  [skapare] 1 jun, 2022 @ 6:16 
@Viper
The problem is the horrible mod support of PZ
It is impossible to attach callbacks like lua create / init / update via tweaking mods.
So EVERY other mod that touches vehicle_van_spiffo.txt would have to use a vehicle tweaking API like:
https://steamproxy.net/sharedfiles/filedetails/?id=1430463738
Otherwise everything completely breaks down.

Even if it would be possible to fix that, I wouldn't do it because modding PZ is just pure inefficiency compared to other games (Tbh: writing lua is just a waste of time, because modern scripting languages have much better tooling and the PZ documentation is garbage).