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Laporkan kesalahan penerjemahan
I didn't install any other mod to the vehicle.
Thanks for the response, and the mod! Even if for now I cannot use it.
It is easy to create a new vehicle, but then players would need to start a new game when adding this mod (or would report that the mod is not working with their already spawned spiffo van).
Players usually don't want to throw away their savegame for one mod.
Also if the new vehicle was just added then it would increase the total spawn rate of spiffo vans (old spiffo van + refrigerator ones).
This could be fixef if the spawn rate of the old spiffo van would be reduced to zero, but then people would start reporting strange bugs where they expect that mods would be compatible when this mod would just prevent the old spiffo van from spawning and add this one instead...
TLDR: pz needs a better mod system, where one mod cannot easily break another mod just because they both edit the same vehicle/item/spawn rate...
I IMAGINE it would be relative simple, which is why I suggest it, but TBH even if it is I understand why you may not wanna pffft
The problem is the horrible mod support of PZ
It is impossible to attach callbacks like lua create / init / update via tweaking mods.
So EVERY other mod that touches vehicle_van_spiffo.txt would have to use a vehicle tweaking API like:
https://steamproxy.net/sharedfiles/filedetails/?id=1430463738
Otherwise everything completely breaks down.
Even if it would be possible to fix that, I wouldn't do it because modding PZ is just pure inefficiency compared to other games (Tbh: writing lua is just a waste of time, because modern scripting languages have much better tooling and the PZ documentation is garbage).