Space Engineers

Space Engineers

641 avaliações
Populated Worlds Ai Enabled NPCs
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Type: Mod
Mod category: NPC
Marcadores: NoScripts
Tamanho:
Publicado em:
Atualizado em:
5.905 MB
6 out. 2021 às 18:32
1 mar. 2022 às 12:50
14 notas de alterações ( ver )

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Populated Worlds Ai Enabled NPCs

Descrição
Check "Changed notes" for information on newly added stuff.
For Creature Encounters : https://steamproxy.net/sharedfiles/filedetails/?id=2747715235

=Important=
> > > Enable jetpack npcs to fly by typing this ingame in chat "botai EnemyFlight true" < < <
ADMIN CONTROL FOR NPCS: https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Creatures


If you got npcs in your safezone. Make sure to setup your safezone to kick out SPRT and SPID. Keen sets this off by default. Also no reuploading.

This is a heavily combat focus mod!

This mod makes it so Ai enabled npcs can spawn in the world like normal even on modded worlds too! This uses creature spawner from Lucas which works like MES but focuses on npcs. Which means they can shoot,grind and fly and most importantly pathfind to you!

This includes "boss" encounters and various humanoid encounters scaled by your weapon amount. Humans like rogue engineers, and SPRT army along with various biome related engineers with various robots too. You can spice up the engineer encounters if you use Chipstix suit mod. Please check near bottom of description.

Supported Modded Suits. Ai enabled supports making npcs out of modded suits which also transfer the various perks if they have any. I highly recommend adding these for more unique encounters.

Ancient Engineers for moons: https://steamproxy.net/sharedfiles/filedetails/?id=1171480134
Combat Engineers for SPRT forces: https://steamproxy.net/sharedfiles/filedetails/?id=2028943594

Be sure to let keen know that decent npcs is possible in SE.
https://support.keenswh.com/spaceengineers/pc/topic/fix-npcs-to-be-functional-again
Discussões Populares Ver todos (5)
6
6 abr. 2022 às 20:13
Modded planets/moons request forum
Ryukki
2
1
19 jun. 2023 às 17:04
lore?
cotse78
1
1 nov. 2021 às 10:48
How to remove the spiders?
Lorem Ipsum
278 comentários
DarkLordDLDL 19 de set. às 4:03 
This mod creates a TON of lag
JamesBieBoe 28 de jul. às 4:52 
this mod would be way less infuriating if they didnt spawn right in your face. it would be cool if it was like an attack instead of random noobs scattered in your house
moose.mania5528 26 de jul. às 14:11 
can i recruit neutral npcs?
Reigdaer 1 de jul. às 7:53 
look for this settings

<MinWaveSpawnTime>1980</MinWaveSpawnTime>
<MaxWaveSpawnTime>3600</MaxWaveSpawnTime>
<TotalSpawnEventsPerCluster>25</TotalSpawnEventsPerCluster>
<TimeBetweenWaveSpawns>15</TimeBetweenWaveSpawns>
Reigdaer 1 de jul. às 7:51 
@Church if you go into the MES config files the one calle "creatures" have a small section called "wavespawner" you can set there how long it takes to spawn them
eaglegundam 16 de mai. às 4:57 
well looks like the turrets form weaponcore wont target them
Kortalaz 22 de mar. às 19:56 
Is there any way to disable the rocket launchers?
Church 17 de mar. às 16:03 
Had to uninstall the mod. With a group of 5 people the spawns were out of control and attacks happened every few seconds. Love the premise but its too much for Survival
Church 17 de mar. às 1:50 
Any solution to dropping spawn rate? I play with a group and it spawns accordingly so there's an NPC running up to the base every 30 or so seconds
Kodaxmax 11 de fev. às 21:36 
is there any way to tone down the spawns? after getting a cargo>basic refinery>cargo>basic assembler and a battery, survival kit and 2 solar panels they spawn almost non stop. i don't even have ship im just using the weapons they drop and my grinder to slowly kill them, but they spawn dozes at a time faster than i kill.