Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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How To Take Over Vietnam [Campaign Strategy Guide]
By Grylls
This quick guide will let you know which maps are ideal to attack or defend, and some general campaign tactics.
   
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General Campaign Tactics
Start off on the right foot

It costs a maximum of 50 combat power to defend a neutral region, and only max 25 to defend a friendly province.

To find out the ticket cost of attacking or defending, you multiply the base attack cost by the value multiplier of the province (5 = 1x, 10 = 2x, 15 = 3x) and then multiply again by the percentage of your teams tickets lost during the match. When you attack a neutral territory, the base is 50. Attacking an opposing team's territory costs a base of 75. Defending a neutral territory has a base cost of 50. Defending a friendly territory has a base cost of 25

Example 1: Your team attacks Saigon which is held by the opposing team and worth 15 VP, and you lose 80% of your reinforcements. The cost of attacking Saigon will be (75 * 3 * 0.8) = 180

Example 2: Your team attacks Tuyen Doc which is and neutral and worth 5 VP. You lose 95% of your reinforcements. The cost of attacking will be (50 * 1 * 0.95) = 47.5

Example 3: Your team attacks Vinh Long which is neutral and worth 10 VP. You lose 90% of your reinforcements. The cost will be (50 * 2 * 0.90) = 90

Example 4: Your team is defending Binh Long which is friendly territory and worth 10 VP. You lose 100% of your reinforcements., the cost will be (25 * 1.0) = 25

Example 4: Your team is defending Saigon which is friendly territory and worth 15 VP. You lose 100% of your reinforcements., the cost will be (25 * 1.0) = 25

Warning: enemy-owned 15 VP territories cost 3x the combat power to attack

Don't attack Saigon unless you have an insanely good team, and even then don't get too big for your britches. Even if you win, your team will lose way more combat power.

Your team gains Combat Power per turn equal to your team's total Victory Points at the end of the match. This is the only way to regain spent Combat Power.

The best strategy is to pick maps that are easier for your team to win, then keep gaining combat power from the provinces your team holds as you roll through Vietnam with your team.

You get points equal to your team's total VP every round. So, you can attack all day as long as you're gaining enough combat power per turn.

ALWAYS ATTACK TO MAINTAIN INITIATIVE, UNLESS:
(a) You don't have more than about 100 Combat Power including the gain from (or 150+ if you plan to attack a difficult map like Saigon in an enemy controlled territory).
(b) You don't have enough victory points to maintain attacking and have to defend
(c) the only territories you can attack cost too much power
(d) other reason

You want to be able to pick the maps which are to your team's advantage to attack, and you should attack a territory that doesn't cost too much. Usually start with neutral territories

Until Mid-War, the south doesn't get the AC-47(spooky) ability or access to attack helicopters. This makes it easier to attack maps like Hill937 during early war as the North.

PAVN is not good at range until Mid-War since they only get the Type51 AK and the SKS, but they get the Ho Chi Minh Trail ability, which can save a ton of tickets during an assault. Once Mid-War is reached, PAVN gets the AKM, which is a better AK.

The NLF gets the MAS and Mosin rifles which are great at range, but they don't have access to the Ho Chi Minh Trail ability. They get the M1 carbine, which can hold a 30 round mag as well. Their arty also has a slightly larger spread by about five to ten meters.

This guide is a work in progress; I would appreciate if you let me know if there's anything you would like to see added or changed. If it helped you, give it a thumbs up so others can see it!

Thanks, and happy hunting!
Easiest To Attack
Easiest maps for attackers:

VNTE-Hill937
A commonly played map because of its strategic value. It is easy to take by controlling the middle and using the high ground to your advantage as MGs and snipers. If your team can stay on a winning streak, you gain combat power from it every turn. However, if you lose the initiative and your enemy gets to attack, this can bite you in the a** if they try to take it back. Some servers give the area that contains this map a lower value so that it gets played less. Super fun to play as the american during mid-war, because they get to use both the cobra and loach helicopters.

VNTE-Resort
Easiest map to attack as North because it forces the South to attack anyways, since VC don't know how to fly helicopters. A bit of a ♥♥♥♥ move to pick this map as the VC, but in a desperate situation it might be a good idea to secure the win.

VNTE-FirebaseGeorgina
The flanks on this map make it an easy and fun map to attack. Squad Leaders can run deep into the jungle and place tunnels before the south realises, then the squad can sneak up on the flank and cut the southern forces off from getting into the objective, which will also distract them from your allies attacking the point and the other flank. This map's objectives are spaced out far, so it is important to cover enough ground to make it to a good spot before they send up a recon plane that could spot you running.

VNTE-DongHa
Another good flanking map which is easy to attack. Lots of places to sneak into the objectives, and easy to get good marks for artillery support.

VNTE-SongBe
A bit more difficult than the other maps, but still one of the easier ones to attack as long as your team is fast at taking bravo at the start of the match. As long as you can make it through the first objective, the other objectives should lead you to a victory.

VNTE-ApacheSnow
One of the easiest maps to attack. Attacking up the flanks is difficult to stop unless the enemy team is well-coordinated. You can also rush A right out the gate most of the time. Tunnels on the flanks and push through the front trench.

VNTE-DaNangAirbase
Easy to attack with a coordinated team. At the beginning, get tunnels planted on the left side and have some Squads go east to get a few flanking tunnels. Use the road as cover and kill the guys on the flanks, get an arty mark behind the point, have a squad or two attacking the point. Use the flanks to move up and snipers have to counter-snipe and keep defender's heads down. Get behind them in whichever flank is weaker and cut them off from defending the flanks while your team moves in

VNTE-KheSanhHills

VNTE-DawnOfTet

to be continued...
Harder To Attack
Maps that shouldn't be voted for when facing a decent team:

VNTE-Highway14

VNTE-Mekong

VNTE-HueCity (never attack against the south here)

VNTE-Borderwatch

VNTE-CuChi

VNTE-QuangTri

VNTE-ASau

VNTE-AnLaoValley

VNTE-KheSanh

to be continued...
3 Comments
Heifercakes 14 Oct, 2021 @ 12:30am 
DO NOT ATTACK THE POINTS THAT LOOK PRETTY BOTS
Heifercakes 14 Oct, 2021 @ 12:22am 
TEAMS SHOULD NEVER VOTE NO HCMT or S&D. The only reason you would ever vote no on S&D would be so that you dont have to play resort again on a province. By voting no u nix 1 possible S&D or HCMT that you could have used. SO I REPEAT DO NOT VOTE NO ON S&D OR HCMT.
Heifercakes 14 Oct, 2021 @ 12:19am 
As for another Tip you should ALWAYS AND ONLY PICK PAVN IN EARLY WAR. The reason you would pick Pavn is because the TL gets the hcmt ability, which gives a massive advantage to the north team in early war due to ticket preservation. Past early war PAVN loses all advantages they have.