RimWorld
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Adjustable Archonexus Quest Continued
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Mod, 1.3, 1.4, 1.5, 1.6
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27 сен. 2021 г. в 15:28
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Adjustable Archonexus Quest Continued

В 1 коллекции, созданной Shenjima
Praedon's RimWorld Mods
1 предмет
Описание
** NOTE: Please feel free to rate this addon. It helps others know if it's useful or not! Thanks! **

Allows user to adjust parameters of Archonexus quest on the mod settings. This is continued from NilchEi with permission.

Allows you to set how many colonists and animals you carry over to your new outposts. Also allows you to carry inventory (minus guns and utility belts for now due to new game mechanic changes) and research. You can also set the amount in value your colony needs to be in order to advance.

*** NOTES ON LIMITED ITEMS: ***

To move more items with you, simply consider a mod such as "Crates (Continued)" and have your colonists fill those crates up with your items you want and then have them pick it up right before you leave. This has been confirmed to work. You then appear at the new colony with the crates you filled up and the items in it.

I will do my best to continue updating it and I thank NilchEi for their support in me continuing their awesome mod.

Please yell at me in the comments if I missed a Rimworld update and this mod needs updated. This is one of those mods that play a very minimal role other than adjusting one single quest so it's easy to miss if it's broken.


Breakdown of usage:

* Restart Rimworld once you set your settings in the mod options. Be sure to save your current game.
* If you already have the quest, this won't alter it. However, view the tip below to still use this mod.

Tip for if you already have the quest (Credits to Mirith): "having the quest doesn't prevent you from using this. If you have dev mod enabled - simply trash the quest you already have and then open 'debug actions menu' -> 'generate quest' - > and then select one of those 'archoneuxusVictory' boxes (I went with 'FirstCycle', as I haven't unlocked any other pieces yet). Worked perfectly."

** Known Bugs **

There have always been an issue when 'wild people' are the ones purchasing. I know other mods involving alternate Archonexus quest options have the same issue.

Please see Discussion Tab for further information on this.

** Known Conflicts **

* Autocleaner Mod - Disable when transitioning between each colony (Thanks @boldface)
* Rimworld of Magic - Remove all golems from the map (Thanks @boldface)

Популярные обсуждения Просмотреть все (1)
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4 фев. 2024 г. в 2:41
How to regenerate the Archonexus quest with save-game editing
Norr
Комментариев: 161
Shenjima  [создатель] 1 окт в 13:54 
@Kesh I'm trying to find a way to duplicate that... cause I got all the DLC's... I'll have to explore if it's possible to disable them.
Kesh 1 окт в 7:40 
yes exactly
Shenjima  [создатель] 1 окт в 0:43 
@Kesh so the mod loads fine, but it's some kind of issue, showing a warning about Ideology?
Kesh 30 сен в 5:03 
Okay I looked it up it still shows the same problem regarding ideology DLC. I mean the mod itself works fine, there are no errors or anything, it just in the mod manager it shows that ideology is not loaded
Kesh 29 сен в 4:59 
Happens to the best of us <3 thanks a lot man! I will test it during the day and will let you know.. if you dont hear from me then it probably worked and I ended up playing another 10+ hours and forgot to write a comment here jajaja xD xD
Shenjima  [создатель] 28 сен в 19:12 
@Kesh The oddest thing happened and the About.xml got overwrote with the wrong file. New update should be accurate and right.
Kesh 28 сен в 15:40 
On steam it says that the mod was last updated 10th of August
Shenjima  [создатель] 28 сен в 13:13 
@Kesh let me check to see if my last update went through. It absolutely is set right for ideology...
Kesh 27 сен в 9:28 
Hello I tried loading the mod it still says it needs ideology DLC even though its loaded
Shenjima  [создатель] 12 сен в 14:18 
@Dima and others. I fixed it. Should have the right dependencies now. Thank you for pointing that out.