RimWorld
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Holsters
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Mod, 1.3, 1.4, 1.5
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Zamieszczono
Zaktualizowano
3.350 MB
24 września 2021 o 6:32
13 kwietnia 2024 o 4:12
Listy zmian: 32 ( zobacz )

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Holsters

Opis
Ever wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts!

Overview
- Equipped items are displayed at all times, just like apparel, adding to the immersive aspects of the game.
- Extensive mod settings allow for adjusting the positions of items, so you are not stuck with my default settings! :)

Check GitHub[github.com] for a complete list of current and planned features!

Compatibility/Troubleshooting
This mod can be added to/removed from existing saves without problems.

The mod will display all weapons from the inventory (which can be tweaked in mod settings). Thanks to that, any weapons the pawn is wielding will be displayed, meaning that Sidearms and other mods of this nature should work with no problems (even if you use multiple different ones).

To avoid errors, Holsters needs to be loaded before Doc Pawn Overhaul (credits to phurgawtin)

Using mods that affect pawns' textures or camera mods might cause problems with items appearing behind the pawn.

If you face issues with offsets being different in mod settings, adjust the UI scale to 1.

If you have issue with Facial Animations or Vanilla Expanded mods, enter their settings and turn off "Force No-Cache" option. If you have both mods you need to play with those settings to see what works best.

Combat Extended compatible.

Report and issue
To report a bug or other problem, click here[github.com]. If you do not have a GitHub account, you can create a new discussion on this mod page. It is essential to submit your logs and a description of the issue. Otherwise, it will be difficult for me to help you :( if you supply a screenshot, that won't hurt either! <3

I want to contribute!
Simply using this mod and submitting an issue or two will ensure my eternal gratitude.

Alternatively, you can donate[ko-fi.com] a coffee or two to keep me motivated to create more mods like this!

Join our Discord!
I have made the Discord server available here[discord.gg]. You are welcome to report issues or propose improvements about any of my mods there :)

Have fun with my mod and happy holstering… ;)
Popularne dyskusje Zobacz wszystkie (4)
2
13 kwietnia 2024 o 4:14
Error spam when moded biotech mechanoid have a weapon
Shork with a Torpedo
2
20 kwietnia 2023 o 7:06
Tool Visually duplicates
Elth
3
6 grudnia 2021 o 6:26
Error spam when picking up a weapon
nikos
Komentarzy: 430
I deserve life 19 października 2024 o 12:16 
Is it only me or every mod like this( show me your hands for example ) are so screwed up on axis so you have to manually set everything up?
Doctor Sex 15 września 2024 o 0:45 
Hoped that it will reduce weapon weight if equpped
Cr0ssley 19 sierpnia 2024 o 4:34 
Keep on keeping on @Psyche! Can't wait to see what you do to make this mod better! This is an amazing mod for immersion, but MAN is it flawed, but only in the mildly annoying type lol
Psyche  [autor] 19 sierpnia 2024 o 2:48 
Hi @everyone! I am sorry for my lack of involvement currently. I am dealing with some health issues for a while now and I am unable to prioritise anything but my current job.

Unfortunately, custom body types are not supported at this moment. It was an omission on my part when I was creating this mod.

I hear your complains about the UI and I realise it is not the best. I was limited by the technology of my time (but mainly the skill issue). After having played with Holsters for couple of years I have a better understanding of how this UI should look like. I have a draft version of Holsters where I divided the Mod options to tabs as space was the most limiting factors. My main thought was to get rid of groups and instead introduce "presets". You would create a preset first in this scenario and drag & drop them onto weapons. This way two weapons can have the same main position but different off hand ones.

Thank you for your patience and apologies for the inconvenience!
Dh4mpyr 31 lipca 2024 o 11:02 
weapons appear holstered when doing duels in melee animation mod
William 31 lipca 2024 o 7:17 
great mod but very heavy on tps
Deepfield 3 lipca 2024 o 17:06 
Please add for dropdown menus when picking weapons in the UI. It takes forever to find something when you have a lot of weapons
CloudColumnCat 6 czerwca 2024 o 4:03 
This mod is really good, but the problem is the UI. If I delete a group, I have to reinstall it because the buttons to adjust the position and exclude the weapon category disappear. I don't know if it works or not if I change the position of the weapon (the size increases, but the angle or position doesn't seem to change) and the most inconvenient thing is that I have to press buttons one by one to see the weapons. I know it's difficult to program, but can't you put in scrolling? thanks.
Mobile Meow Machine 5 czerwca 2024 o 20:48 
Unawakened androids from VRE-Androids don't have holstered weapons shown.
Awakened ones do. Any fix?
Scout Gaming 4 czerwca 2024 o 6:57 
Sidearms are displayed in front of the active weapon, any fix?